
Aetherlab Backdrops
7 magitech background and overlay pieces for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.
455 assets
Tilesets and interface art for 2D games.
Buttons, panels, frames, bars and icons — nine-slice ready, transparent PNG plus vector source.
Grid-aligned tile sheets with matching collision and autotile notes.

7 magitech background and overlay pieces for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 magitech card, currency and notification components for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 magitech dialogue components for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

A cold aether nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 magitech HUD frames for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 magitech heads-up display frames for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 magitech input prompt sprites for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 cold aether inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone cold aether menu icons on a 24×24 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 magitech navigation and input components for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice cold aether window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 magitech progression and reward components for dark interfaces — lab navy with aether cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight cold aether interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 terminal background and overlay pieces for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 terminal card, currency and notification components for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 terminal dialogue components for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

A amber CRT nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 terminal HUD frames for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 terminal heads-up display frames for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 terminal input prompt sprites for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

84×84 amber CRT inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone amber CRT menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 terminal navigation and input components for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice amber CRT window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 terminal progression and reward components for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight amber CRT interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cartoon background and overlay pieces for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cartoon card, currency and notification components for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cartoon dialogue components for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

A glassy teal nine-slice bar frame with three glossy fills and a segmented variant, sized 160×24 with 8 px caps. SVG plus transparent PNG.

10 cartoon heads-up display frames for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cartoon input prompt sprites for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 glassy teal inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour outlined glassy teal menu icons on a 24×24 grid: play, pause, settings, sound, confirm and close. Sheet plus individual files.

15 cartoon navigation and input components for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice glassy teal window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cartoon progression and reward components for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 cartoon tiles for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight glassy teal interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 low-poly background and overlay pieces for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 low-poly card, currency and notification components for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 low-poly dialogue components for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A volcanic rock nine-slice bar frame with three banded fills and a segmented variant, sized 170×26 with 7 px caps. SVG plus transparent PNG.

10 low-poly heads-up display frames for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 low-poly input prompt sprites for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

80×80 volcanic rock inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid volcanic rock menu icons on a 24×24 grid: play, pause, settings, inventory, map and sound. Sheet plus individual files.

15 low-poly navigation and input components for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice volcanic rock window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 low-poly progression and reward components for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 low-poly tiles for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight volcanic rock interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 Y2K background and overlay pieces for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 Y2K card, currency and notification components for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 Y2K dialogue components for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

A Y2K poster nine-slice bar frame with three banded fills and a segmented variant, sized 196×26 with 0 px caps. SVG plus transparent PNG.

12 Y2K HUD frames for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 Y2K heads-up display frames for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 Y2K input prompt sprites for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 Y2K poster inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid Y2K poster menu icons on a 16×16 grid: play, pause, settings, close, confirm and map. Sheet plus individual files.

15 Y2K navigation and input components for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

Title-barred nine-slice Y2K poster window panels, inset list frames and four tab button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 Y2K progression and reward components for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight Y2K poster interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 voxel background and overlay pieces for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 voxel card, currency and notification components for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 voxel dialogue components for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A chunky voxel nine-slice bar frame with three ticked fills and a segmented variant, sized 168×28 with 6 px caps. SVG plus transparent PNG.

10 voxel heads-up display frames for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 voxel input prompt sprites for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

72×72 chunky voxel inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid chunky voxel menu icons on a 24×24 grid: play, pause, settings, inventory, map and sound. Sheet plus individual files.

15 voxel navigation and input components for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice chunky voxel window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 voxel progression and reward components for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 voxel tiles for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight chunky voxel interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 field kit background and overlay pieces for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit card, currency and notification components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 field kit dialogue components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

A olive field nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 field kit HUD frames for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 field kit heads-up display frames for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 field kit input prompt sprites for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 olive field inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone olive field menu icons on a 24×24 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 field kit navigation and input components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice olive field window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit progression and reward components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight olive field interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 pixel art background and overlay pieces for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 pixel art card, currency and notification components for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 pixel art dialogue components for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

A bright pixel nine-slice bar frame with three banded fills and a segmented variant, sized 152×20 with 6 px caps. SVG plus transparent PNG.

10 pixel art heads-up display frames for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 pixel art input prompt sprites for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 bright pixel inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Seven single-colour outlined bright pixel menu icons on a 24×24 grid: play, pause, settings, inventory, map, confirm and close. Sheet plus individual files.

15 pixel art navigation and input components for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice bright pixel window panels, inset list frames and four pill button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 pixel art progression and reward components for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 pixel art tiles for light interfaces — cool bone with signal teal accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight bright pixel interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cartoon background and overlay pieces for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cartoon card, currency and notification components for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cartoon dialogue components for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

A sugar bright nine-slice bar frame with three banded fills and a segmented variant, sized 190×30 with 12 px caps. SVG plus transparent PNG.

10 cartoon heads-up display frames for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cartoon input prompt sprites for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

80×80 sugar bright inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid sugar bright menu icons on a 32×32 grid: play, pause, settings, sound, confirm and close. Sheet plus individual files.

15 cartoon navigation and input components for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Double-framed nine-slice sugar bright window panels, inset list frames and four pill button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cartoon progression and reward components for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 cartoon tiles for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight sugar bright interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 realistic background and overlay pieces for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 realistic card, currency and notification components for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 realistic dialogue components for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

A carbon fibre nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×24 with 6 px caps. SVG plus transparent PNG.

10 realistic heads-up display frames for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 realistic input prompt sprites for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

72×72 carbon fibre inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone carbon fibre menu icons on a 32×32 grid: play, pause, settings, sound, confirm and close. Sheet plus individual files.

15 realistic navigation and input components for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Bracket-cornered nine-slice carbon fibre window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 realistic progression and reward components for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 realistic tiles for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight carbon fibre interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 hand-drawn background and overlay pieces for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 hand-drawn card, currency and notification components for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 hand-drawn dialogue components for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A chalk on slate nine-slice bar frame with three hollow-core fills and a segmented variant, sized 180×26 with 8 px caps. SVG plus transparent PNG.

10 hand-drawn heads-up display frames for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 hand-drawn input prompt sprites for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

76×76 chalk on slate inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone chalk on slate menu icons on a 24×24 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 hand-drawn navigation and input components for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice chalk on slate window panels, inset list frames and four tab button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 hand-drawn progression and reward components for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 hand-drawn tiles for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight chalk on slate interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 Y2K background and overlay pieces for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 Y2K card, currency and notification components for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 Y2K dialogue components for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

A chrome poster nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 Y2K HUD frames for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 Y2K heads-up display frames for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 Y2K input prompt sprites for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

80×80 chrome poster inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone chrome poster menu icons on a 24×24 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 Y2K navigation and input components for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice chrome poster window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 Y2K progression and reward components for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight chrome poster interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 arcade background and overlay pieces for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 arcade card, currency and notification components for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 arcade dialogue components for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

A cabinet glow nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 arcade HUD frames for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 arcade heads-up display frames for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 arcade input prompt sprites for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

88×88 cabinet glow inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone cabinet glow menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 arcade navigation and input components for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice cabinet glow window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 arcade progression and reward components for dark interfaces — plum black with coin gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight cabinet glow interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 pixel art background and overlay pieces for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 pixel art card, currency and notification components for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 pixel art dialogue components for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

A dusk purple nine-slice bar frame with three ticked fills and a segmented variant, sized 128×16 with 4 px caps. SVG plus transparent PNG.

10 pixel art heads-up display frames for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 pixel art input prompt sprites for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

48×48 dusk purple inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid dusk purple menu icons on a 16×16 grid: health, currency, defence, loot, confirm and close. Sheet plus individual files.

15 pixel art navigation and input components for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Title-barred nine-slice dusk purple window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 pixel art progression and reward components for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 pixel art tiles for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight dusk purple interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 terminal background and overlay pieces for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 terminal card, currency and notification components for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 terminal dialogue components for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

A phosphor nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 terminal HUD frames for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 terminal heads-up display frames for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 terminal input prompt sprites for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

68×68 phosphor inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone phosphor menu icons on a 24×24 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 terminal navigation and input components for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice phosphor window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 terminal progression and reward components for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight phosphor interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 hologram background and overlay pieces for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 hologram card, currency and notification components for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 hologram dialogue components for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

A projected light nine-slice bar frame with three ticked fills and a segmented variant, sized 180×16 with 3 px caps. SVG plus transparent PNG.

12 hologram HUD frames for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 hologram heads-up display frames for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 hologram input prompt sprites for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 projected light inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour outlined projected light menu icons on a 24×24 grid: play, pause, settings, map, sound and confirm. Sheet plus individual files.

15 hologram navigation and input components for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice projected light window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 hologram progression and reward components for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight projected light interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 arcade background and overlay pieces for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 arcade card, currency and notification components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 arcade dialogue components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A arcade speed nine-slice bar frame with three glossy fills and a segmented variant, sized 240×28 with 8 px caps. SVG plus transparent PNG.

12 arcade HUD frames for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 arcade heads-up display frames for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 arcade input prompt sprites for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

84×84 arcade speed inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone arcade speed menu icons on a 32×32 grid: play, pause, settings, sound, confirm and close. Sheet plus individual files.

15 arcade navigation and input components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Double-framed nine-slice arcade speed window panels, inset list frames and four pill button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 arcade progression and reward components for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight arcade speed interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cel-shaded background and overlay pieces for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cel-shaded card, currency and notification components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cel-shaded dialogue components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

A inked comic nine-slice bar frame with three banded fills and a segmented variant, sized 176×28 with 12 px caps. SVG plus transparent PNG.

10 cel-shaded heads-up display frames for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cel-shaded input prompt sprites for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 inked comic inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid inked comic menu icons on a 24×24 grid: play, pause, close, confirm, health and currency. Sheet plus individual files.

15 cel-shaded navigation and input components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice inked comic window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cel-shaded progression and reward components for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 cel-shaded tiles for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight inked comic interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 vaporwave background and overlay pieces for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 vaporwave card, currency and notification components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 vaporwave dialogue components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

A atrium light nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 vaporwave HUD frames for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 vaporwave heads-up display frames for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 vaporwave input prompt sprites for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 atrium light inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone atrium light menu icons on a 16×16 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 vaporwave navigation and input components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice atrium light window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 vaporwave progression and reward components for dark interfaces — plum haze with sunbleached gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight atrium light interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 flat background and overlay pieces for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 flat card, currency and notification components for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 flat dialogue components for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

A cool slate nine-slice bar frame with three ticked fills and a segmented variant, sized 144×18 with 5 px caps. SVG plus transparent PNG.

10 flat heads-up display frames for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 flat input prompt sprites for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 cool slate inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone cool slate menu icons on a 16×16 grid: play, pause, settings, map, confirm and close. Sheet plus individual files.

15 flat navigation and input components for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Title-barred nine-slice cool slate window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 flat progression and reward components for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 flat tiles for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight cool slate interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 low-poly background and overlay pieces for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 low-poly card, currency and notification components for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 low-poly dialogue components for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

A high-contrast neon nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 6 px caps. SVG plus transparent PNG.

10 low-poly heads-up display frames for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 low-poly input prompt sprites for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 high-contrast neon inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Eight two-tone high-contrast neon menu icons on a 32×32 grid: play, pause, settings, sound, defence, currency, close and confirm. Sheet plus individual files.

15 low-poly navigation and input components for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

Bracket-cornered nine-slice high-contrast neon window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 low-poly progression and reward components for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 low-poly tiles for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight high-contrast neon interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cyberpunk background and overlay pieces for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cyberpunk card, currency and notification components for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cyberpunk dialogue components for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

A neon night nine-slice bar frame with three hollow-core fills and a segmented variant, sized 220×20 with 4 px caps. SVG plus transparent PNG.

12 cyberpunk HUD frames for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 cyberpunk heads-up display frames for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cyberpunk input prompt sprites for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

68×68 neon night inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone neon night menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 cyberpunk navigation and input components for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice neon night window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cyberpunk progression and reward components for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight neon night interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 stylised background and overlay pieces for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 stylised card, currency and notification components for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 stylised dialogue components for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

A warm oak nine-slice bar frame with three glossy fills and a segmented variant, sized 192×28 with 10 px caps. SVG plus transparent PNG.

10 stylised heads-up display frames for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 stylised input prompt sprites for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

72×72 warm oak inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour solid warm oak menu icons on a 32×32 grid: health, currency, defence, loot, map and settings. Sheet plus individual files.

15 stylised navigation and input components for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

Double-framed nine-slice warm oak window panels, inset list frames and four tab button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 stylised progression and reward components for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 stylised tiles for dark interfaces — wood-brown with polished brass accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight warm oak interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 flat background and overlay pieces for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 flat card, currency and notification components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 flat dialogue components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

A light parchment nine-slice bar frame with three banded fills and a segmented variant, sized 160×24 with 8 px caps. SVG plus transparent PNG.

10 flat heads-up display frames for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 flat input prompt sprites for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 light parchment inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour outlined light parchment menu icons on a 24×24 grid: play, pause, settings, map, confirm and close. Sheet plus individual files.

15 flat navigation and input components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice light parchment window panels, inset list frames and four pill button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 flat progression and reward components for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 flat tiles for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight light parchment interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 field kit background and overlay pieces for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit card, currency and notification components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 field kit dialogue components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A night optics nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 field kit HUD frames for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 field kit heads-up display frames for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 field kit input prompt sprites for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

48×48 night optics inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone night optics menu icons on a 16×16 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 field kit navigation and input components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice night optics window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 field kit progression and reward components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight night optics interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cyberpunk background and overlay pieces for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cyberpunk card, currency and notification components for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cyberpunk dialogue components for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

A alarm red nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 cyberpunk HUD frames for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 cyberpunk heads-up display frames for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cyberpunk input prompt sprites for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

72×72 alarm red inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone alarm red menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 cyberpunk navigation and input components for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice alarm red window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cyberpunk progression and reward components for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight alarm red interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 stylised background and overlay pieces for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 stylised card, currency and notification components for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 stylised dialogue components for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

A cold stone nine-slice bar frame with three hollow-core fills and a segmented variant, sized 176×22 with 7 px caps. SVG plus transparent PNG.

10 stylised heads-up display frames for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 stylised input prompt sprites for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

60×60 cold stone inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone cold stone menu icons on a 24×24 grid: play, pause, settings, map, sound and confirm. Sheet plus individual files.

15 stylised navigation and input components for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

Title-barred nine-slice cold stone window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 stylised progression and reward components for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 stylised tiles for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight cold stone interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 magitech background and overlay pieces for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 magitech card, currency and notification components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 magitech dialogue components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

A rune light nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 magitech HUD frames for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 magitech heads-up display frames for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 magitech input prompt sprites for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

92×92 rune light inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone rune light menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 magitech navigation and input components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice rune light window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 magitech progression and reward components for dark interfaces — arcane violet with spell mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight rune light interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 voxel background and overlay pieces for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 voxel card, currency and notification components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 voxel dialogue components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

A warm sand nine-slice bar frame with three banded fills and a segmented variant, sized 150×22 with 5 px caps. SVG plus transparent PNG.

10 voxel heads-up display frames for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 voxel input prompt sprites for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

56×56 warm sand inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone warm sand menu icons on a 16×16 grid: play, pause, settings, inventory, map and confirm. Sheet plus individual files.

15 voxel navigation and input components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Title-barred nine-slice warm sand window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 voxel progression and reward components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 voxel tiles for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight warm sand interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 hologram background and overlay pieces for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 hologram card, currency and notification components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 hologram dialogue components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

A deep scan nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 hologram HUD frames for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 hologram heads-up display frames for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 hologram input prompt sprites for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

48×48 deep scan inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone deep scan menu icons on a 16×16 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 hologram navigation and input components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice deep scan window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 hologram progression and reward components for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight deep scan interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 hand-drawn background and overlay pieces for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 hand-drawn card, currency and notification components for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 hand-drawn dialogue components for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

A inked notebook nine-slice bar frame with three banded fills and a segmented variant, sized 160×24 with 8 px caps. SVG plus transparent PNG.

10 hand-drawn heads-up display frames for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 hand-drawn input prompt sprites for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

68×68 inked notebook inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Seven single-colour outlined inked notebook menu icons on a 32×32 grid: play, pause, settings, inventory, map, confirm and close. Sheet plus individual files.

15 hand-drawn navigation and input components for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Double-framed nine-slice inked notebook window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 hand-drawn progression and reward components for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 hand-drawn tiles for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight inked notebook interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 realistic background and overlay pieces for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 realistic card, currency and notification components for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 realistic dialogue components for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

A dark slate nine-slice bar frame with three banded fills and a segmented variant, sized 160×24 with 8 px caps. SVG plus transparent PNG.

10 realistic heads-up display frames for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 realistic input prompt sprites for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

64×64 dark slate inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour outlined dark slate menu icons on a 24×24 grid: play, pause, settings, inventory, map and sound. Sheet plus individual files.

15 realistic navigation and input components for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice dark slate window panels, inset list frames and four square button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 realistic progression and reward components for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 realistic tiles for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight dark slate interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cel-shaded background and overlay pieces for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cel-shaded card, currency and notification components for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cel-shaded dialogue components for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

A ink wash nine-slice bar frame with three glossy fills and a segmented variant, sized 164×24 with 9 px caps. SVG plus transparent PNG.

10 cel-shaded heads-up display frames for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cel-shaded input prompt sprites for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

76×76 ink wash inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six single-colour outlined ink wash menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 cel-shaded navigation and input components for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Double-framed nine-slice ink wash window panels, inset list frames and four tab button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cel-shaded progression and reward components for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

58 cel-shaded tiles for dark interfaces — charcoal wash with seal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight ink wash interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 vaporwave background and overlay pieces for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 vaporwave card, currency and notification components for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 vaporwave dialogue components for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

A sunset haze nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 vaporwave HUD frames for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 vaporwave heads-up display frames for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 vaporwave input prompt sprites for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

76×76 sunset haze inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone sunset haze menu icons on a 32×32 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 vaporwave navigation and input components for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice sunset haze window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 vaporwave progression and reward components for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight sunset haze interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

7 cyberpunk background and overlay pieces for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

11 cyberpunk card, currency and notification components for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

7 cyberpunk dialogue components for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

A void neon nine-slice bar frame with three hollow-core fills and a segmented variant, sized 200×20 with 4 px caps. SVG plus transparent PNG.

12 cyberpunk HUD frames for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

10 cyberpunk heads-up display frames for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

16 cyberpunk input prompt sprites for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

60×60 void neon inventory slots: empty, hover, selected and locked states plus three rarity frames. SVG and transparent PNG.

Six two-tone void neon menu icons on a 24×24 grid: play, pause, settings, map, sound and close. Sheet plus individual files.

15 cyberpunk navigation and input components for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Single-framed nine-slice void neon window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

11 cyberpunk progression and reward components for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

Eight void neon interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.