UI Packs
Bitrush Tutorial UI
12 Y2K tutorial and onboarding markers for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Bitrush Tutorial UI is a set of 12 tutorial and onboarding markers drawn in the Y2K style, where everything is flat and printed — thick straight outlines, solid blocks, no glow anywhere. It contains four directional callout balloons, a solid and a dashed highlight ring, a corner-bracket highlight box, two step indicator states, a tap mark, a drag gesture trail and a skip strip.
Every other kit in this catalogue covers part of the screen. This one points at it, and that inverts the rules: a highlight that fills its middle hides the thing it is highlighting, and a callout that can only point one direction is useless on three of the four screen edges.
No gradient and no halo: the whole set is flat colour with a heavy straight outline, which is what separates the Y2K poster look from the neon one. The silhouettes are composed corner by corner rather than scaled from one rectangle, so a badge and a banner in the same set do not share an outline.
Inside that style this is the Bitrush reading of it: a dark interface on a ink black palette with signal yellow accents, built around a header band across the top of the frame, tab-shaped buttons at 148x52, banded bars divided into 8 segments, and solid icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
The callout ships with the tail on each of the four sides as separate sprites rather than one balloon to rotate, because rotating it throws the shading to the wrong side and a tutorial balloon is used at all four screen edges in the same session. The highlight ring and box are hollow, stroke only and no fill, so whatever is underneath stays fully visible, which is the entire point. The step dots are countable so a player can see how much of the tutorial is left, which is the one thing that keeps them pressing next.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Bitrush family, which means this kit and the Bitrush panel kit line up without either being resized. A good fit for retro-futuristic menus and poster-styled interfaces.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Pick the callout by which edge it sits against rather than rotating one sprite; the tail files are drawn so their shading stays consistent across all four.
- Place the highlight ring or box over your target with nothing drawn inside it. A scrim belongs behind the highlight, not within it.
- Use the dashed ring for something the player should press and the solid ring for something they should look at, and keep that distinction for the whole tutorial.
- Drive the step dots from your real step count. A tutorial with a hidden length is the one players skip.
License
Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice



