UI Packs

Sunset Drive Tutorial UI

12 vaporwave tutorial and onboarding markers for dark interfaces — twilight indigo with flamingo pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • tutorial
  • onboarding
  • callout
  • tooltip
  • highlight
  • vaporwave
  • vaporwave
  • vaporwave
  • synthwave
  • retro
  • hud
Sheet showing 12 vaporwave tutorial and onboarding markers from the Sunset Drive family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1651 previewtransparency shown as checkerboard

About this pack

Sunset Drive Tutorial UI is a set of 12 tutorial and onboarding markers drawn in the vaporwave style, where rounded and folded corners carry pink-and-teal slabs over a deep indigo ground. It contains four directional callout balloons, a solid and a dashed highlight ring, a corner-bracket highlight box, two step indicator states, a tap mark, a drag gesture trail and a skip strip.

Every other kit in this catalogue covers part of the screen. This one points at it, and that inverts the rules: a highlight that fills its middle hides the thing it is highlighting, and a callout that can only point one direction is useless on three of the four screen edges.

This is the one frame style that allows a curve; every other one in the catalogue is strictly angular. The gradients run across the long axis in two saturated stops rather than fading to a neutral, because a washed-out vaporwave gradient reads as a mistake rather than as a mood.

Inside that style this is the Sunset Drive reading of it: a dark interface on a twilight indigo palette with flamingo pink accents, built around a single bordered frame, chamfered buttons at 176x48, hollow-cored bars divided into 8 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The callout ships with the tail on each of the four sides as separate sprites rather than one balloon to rotate, because rotating it throws the shading to the wrong side and a tutorial balloon is used at all four screen edges in the same session. The highlight ring and box are hollow, stroke only and no fill, so whatever is underneath stays fully visible, which is the entire point. The step dots are countable so a player can see how much of the tutorial is left, which is the one thing that keeps them pressing next.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Sunset Drive family, which means this kit and the Sunset Drive panel kit line up without either being resized. A good fit for synthwave, dusk-set and retro-romantic interfaces.

Download

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Download ZIP137 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP137 kB Get →
Tutorial callout, tail up, editable SVGSVG2.2 kB Get →

How to use it

  1. Pick the callout by which edge it sits against rather than rotating one sprite; the tail files are drawn so their shading stays consistent across all four.
  2. Place the highlight ring or box over your target with nothing drawn inside it. A scrim belongs behind the highlight, not within it.
  3. Use the dashed ring for something the player should press and the solid ring for something they should look at, and keep that distinction for the whole tutorial.
  4. Drive the step dots from your real step count. A tutorial with a hidden length is the one players skip.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Sunset Drive Tutorial UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/sunsetdrive-tutorial-ui