UI Packs
Bitrush Shop UI
12 Y2K shop and economy widgets for dark interfaces — ink black with signal yellow accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Bitrush Shop UI is a set of 12 shop and economy widgets drawn in the Y2K style, where everything is flat and printed — thick straight outlines, solid blocks, no glow anywhere. It contains four purchase row states, an active and an idle category tab, a wallet strip, a quantity stepper, a purchase confirm strip and three countable stock indicators.
A shop screen has one job an inventory screen never has: it must tell the player what they cannot afford before they press the button. Most free sets solve that by turning the price red, which fails for the players who cannot read that red and fails again on a greyscale screenshot. It also collides with the health colour every other part of the interface already uses.
No gradient and no halo: the whole set is flat colour with a heavy straight outline, which is what separates the Y2K poster look from the neon one. The silhouettes are composed corner by corner rather than scaled from one rectangle, so a badge and a banner in the same set do not share an outline.
Inside that style this is the Bitrush reading of it: a dark interface on a ink black palette with signal yellow accents, built around a header band across the top of the frame, tab-shaped buttons at 148x52, banded bars divided into 8 segments, and solid icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
The four row states are told apart by structure rather than by colour. An affordable row carries a solid strip down its left edge, an unaffordable one carries a dashed strip and a bar struck across its price field, and an owned one caps the price field shut and marks its top-right corner. That means the state survives a tint, a colourblind filter and a screenshot with the saturation pulled out. The stock indicator is countable for the same reason: five dots, one dot and none read as full, low and sold out without a single word or hue.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Bitrush family, which means this kit and the Bitrush panel kit line up without either being resized. A good fit for retro-futuristic menus and poster-styled interfaces.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Nine-slice the rows on their straight left and right regions; the price field on the right is a fixed width so a long item name never pushes it out of alignment.
- Use the dashed strip and the struck price for unaffordable rather than a red tint. Both are pattern rather than hue, so they hold up in greyscale.
- Stack the stock dots in the same slot every row uses, and drive them by count rather than by colour.
- The confirm strip and the quantity stepper share a height, so a shop can put them on the same line without either being resized.
License
Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice



