UI Packs

Recon Progression Kit

11 field kit progression and reward components for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • skill tree
  • stars
  • cooldown
  • level
  • military
  • field kit
  • military
  • optics
  • recon
  • hud
Sheet showing 11 field kit progression and reward components from the Recon family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1123 previewtransparency shown as checkerboard

About this pack

Recon Progression Kit is a set of 11 progression and reward components drawn in the field kit style, where stencilled panels with squared corners, a bone trace and exactly one signal colour. It contains four skill tree node states, empty, half and full rating stars, a level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least reliable: a skill tree is already covered in ability art in every hue, so a node whose state is only a border colour is unreadable the moment it has an icon in it.

No glow and no gradient anywhere: a painted crate does not glow, and the restraint is the whole look. The silhouettes stay close to the rectangle and earn their difference from stepped shoulders and edge rails rather than from cuts, which is how stencilled field markings actually behave.

Inside that style this is the Recon reading of it: a dark interface on a gunmetal palette with flare orange accents, built around a single bordered frame, chamfered buttons at 116x32, hollow-cored bars divided into 20 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the available node is simply the plain face — three states told by texture and count rather than by hue. The two rings share one geometry and differ only in fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Recon family, which means this kit and the Recon panel kit line up without either being resized. A good fit for tactical, survival and military interfaces.

Download

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Download ZIP89 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP89 kBGet →
Skill tree node, locked, field kit, editable SVGSVG2.8 kBGet →

How to use it

  1. Draw the ability icon inside the skill node, not over it; the node art leaves the centre clear for exactly that.
  2. Animate the cooldown ring by redrawing the arc rather than by rotating the sprite — the supplied frame is a static example at 68%.
  3. Stack three stars at the same size for a rating row; the half star exists so a 2.5 average does not have to round.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Recon Progression Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/recon-progression-kit