UI Packs

Amberterm Dialogue Kit

7 terminal dialogue components for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • dialogue
  • speech box
  • tooltip
  • visual novel
  • terminal
  • terminal
  • terminal
  • amber
  • crt
  • retro
Sheet showing 7 terminal dialogue components from the Amberterm family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×528 previewtransparency shown as checkerboard

About this pack

Amberterm Dialogue Kit is a set of 7 dialogue components drawn in the terminal style, where one hue at six levels and nothing else — a phosphor tube has no second colour. It contains a speech box with a tail, a speaker name plate, dim and bright continue indicators, idle and selected choice rows and a tooltip panel.

A dialogue box is the single most-read surface in a story game, and it is not the same thing as a window panel: it needs a tail that points at whoever is talking, a name plate that sits on top of it without covering the first line, and a continue indicator with two frames so the engine can blink it.

The whole set is built from a single hue, including the trace and the marks, because a phosphor or amber CRT physically cannot show a second one. The halo is a stack of strokes at falling opacity, which is what the bloom on a real tube looks like and what a blur filter gets wrong at 4x.

Inside that style this is the Amberterm reading of it: a dark interface on a warm black palette with CRT amber accents, built around a single bordered frame, chamfered buttons at 128x46, hollow-cored bars divided into 7 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The selected choice row is marked by an indent and a pointer rather than by a colour change, so the state survives a colourblind mode and a greyscale shader. That matters more here than anywhere else: choosing the wrong dialogue option is a mistake a player cannot undo.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Amberterm family, which means this kit and the Amberterm panel kit line up without either being resized. A good fit for terminals, consoles and retro-computing interfaces.

Download

Direct link · no sign-up · no wait page
Download ZIP31 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP31 kBGet →
Dialogue box with speech tail, terminal, editable SVGSVG2.9 kBGet →

How to use it

  1. Nine-slice the dialogue box on its flat regions and leave the tail in the fixed corner, or it stretches into a wedge when the box grows.
  2. Blink the continue indicator by alternating the dim and bright frames at about 2 Hz — the two frames exist so you do not have to tint one at runtime.
  3. Anchor the name plate to the top-left of the dialogue box with a negative offset of about half its height so it overlaps the frame.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Amberterm Dialogue Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/amberterm-dialogue-kit