UI Packs
Scanline Leaderboard
12 hologram leaderboard and achievement widgets for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Scanline Leaderboard is a set of 12 leaderboard and achievement widgets drawn in the hologram style, where a thin trace carries a wide halo, and most of the frame is empty space. It contains three place rows and a plain row, a highlighted row for the player, a three-place podium, a locked and an unlocked achievement plate, an achievement progress bar, two rarity strips and an achievement showcase shelf.
Gold, silver and bronze are the obvious way to draw the top three and they are also the one palette a game cannot control: the moment your interface accent is warm, the gold row stops reading as first place and starts reading as selected. And the row a player actually looks for is their own, which is never in the top three.
The halo is a stack of strokes at falling opacity rather than a blur filter — a filter is applied differently by some SVG rasterisers and smears at 4x. The trace is deliberately thin: a projected interface reads as light, and a heavy line reads as paint.
Inside that style this is the Scanline reading of it: a dark interface on a ocean black palette with ember orange accents, built around a single bordered frame, chamfered buttons at 120x34, hollow-cored bars divided into 24 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
Place is carried by the width of the rank block on the left, stepping down from first to third, so the podium order is legible before any number is read and stays legible in whatever colour the family uses. The player row is different again: it is the only row drawn with a full outline, which is what lets it be found by scrolling rather than by reading. Achievement plates lock and unlock by structure, since the locked plate keeps its frame and empties its field, so a shelf of achievements has a shape before any of them are earned.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Scanline family, which means this kit and the Scanline panel kit line up without either being resized. A good fit for sci-fi projections, scanners and near-future overlays.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Use the place rows for the top three and the plain row for everything below; the rank block width is the signal and it should not be overridden.
- Draw the player row wherever they actually rank rather than pinning it to the top. It is outlined so it can be found mid-list.
- Leave the locked achievement plate in place instead of hiding unearned entries. The empty field is drawn to hold your own icon at the same size the unlocked one uses.
- The rarity strip is a proportion, not a tier: a short strip means few players have it. Feed it your real completion percentage rather than a rarity name.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Scanline Leaderboard" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/scanline-leaderboard


