UI Packs

Paper Crafting UI

13 flat crafting and recipe widgets for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • crafting
  • recipe
  • workbench
  • forge
  • inventory
  • flat
  • flat
  • light ui
  • minimal
  • casual
Sheet showing 13 flat crafting and recipe widgets from the Paper family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×597 previewtransparency shown as checkerboard

About this pack

Paper Crafting UI is a set of 13 crafting and recipe widgets drawn in the flat style, where there are no outlines and no shading at all. It contains three ingredient slot states, an oversized result slot, a combine and a salvage arrow, an ingredient join mark, three quality meters, a known and an undiscovered recipe row and a stepped crafting progress bar.

Crafting is the one screen where a slot has to say something an inventory slot never says: not what is in it, but whether you have enough of it. Have, missing and partly-have are three states, and a set that ships one slot sprite forces the engine to answer that question in text under every slot.

Depth comes only from a layered soft shadow — three stacked passes rather than a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Paper reading of it: a light interface on a warm paper palette with rust red accents, built around a single bordered frame, fully rounded pill buttons at 140x44, banded bars divided into 10 segments, and outlined icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The ingredient slot ships in all three states with the difference carried in the border rather than in a fill: a satisfied slot is closed, a missing one is dashed, a partial one is closed on the bottom half only. That reads at 56 pixels and it reads without colour. The combine and salvage arrows are separate files rather than one arrow rotated, because both sit on the same screen and a mirrored arrow throws its shading to the wrong side. The result slot is drawn a third larger than the ingredient slot on purpose: the output of a recipe is not one more ingredient and should not sit in the same box.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Paper family, which means this kit and the Paper panel kit line up without either being resized. A good fit for minimal and mobile interfaces.

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Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP94 kB Get →
Ingredient slot, have, editable SVGSVG655 B Get →

How to use it

  1. Lay ingredient slots with the join mark between them and the combine arrow before the result slot; every piece is drawn to that reading order and to a shared vertical centre.
  2. Drive the slot state from your inventory count rather than tinting one sprite: dashed for missing, half-closed for partial, closed for satisfied.
  3. Read the quality meter by notch count, not by length. It is drawn in fixed notches so a five-notch result is countable next to a three-notch one.
  4. Use the stepped progress bar for craft time rather than a resource bar. Crafting completes in discrete steps and a smooth fill implies it can be interrupted at any value.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Paper Crafting UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/paper-crafting-ui