UI Packs

Mint Dialogue Kit

7 flat dialogue components for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • dialogue
  • speech box
  • tooltip
  • visual novel
  • flat
  • flat
  • flat
  • dark ui
  • strategy
  • tools
Sheet showing 7 flat dialogue components from the Mint family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×528 previewtransparency shown as checkerboard

About this pack

Mint Dialogue Kit is a set of 7 dialogue components drawn in the flat style, where there are no outlines and no shading at all. It contains a speech box with a tail, a speaker name plate, dim and bright continue indicators, idle and selected choice rows and a tooltip panel.

A dialogue box is the single most-read surface in a story game, and it is not the same thing as a window panel: it needs a tail that points at whoever is talking, a name plate that sits on top of it without covering the first line, and a continue indicator with two frames so the engine can blink it.

Depth comes only from a layered soft shadow — three stacked passes rather than a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Mint reading of it: a dark interface on a blue-grey palette with mint green accents, built around a header band across the top of the frame, square-cornered buttons at 120x36, tick-marked bars divided into 12 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The selected choice row is marked by an indent and a pointer rather than by a colour change, so the state survives a colourblind mode and a greyscale shader. That matters more here than anywhere else: choosing the wrong dialogue option is a mistake a player cannot undo.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Mint family, which means this kit and the Mint panel kit line up without either being resized. A good fit for minimal and mobile interfaces.

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Download ZIP33 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP33 kBGet →
Dialogue box with speech tail, flat, editable SVGSVG851 BGet →

How to use it

  1. Nine-slice the dialogue box on its flat regions and leave the tail in the fixed corner, or it stretches into a wedge when the box grows.
  2. Blink the continue indicator by alternating the dim and bright frames at about 2 Hz — the two frames exist so you do not have to tint one at runtime.
  3. Anchor the name plate to the top-left of the dialogue box with a negative offset of about half its height so it overlaps the frame.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice