UI Packs

Candy Quest Log

13 cartoon quest log and objective widgets for light interfaces — warm cream with bubblegum pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • quest
  • journal
  • objective
  • mission
  • log
  • cartoon
  • cartoon
  • cartoon
  • casual
  • mobile
  • match 3
Sheet showing 13 cartoon quest log and objective widgets from the Candy family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×739 previewtransparency shown as checkerboard

About this pack

Candy Quest Log is a set of 13 quest log and objective widgets drawn in the cartoon style, where a heavy clean outline wraps a glossy face with a single sparkle. It contains four journal entry states, three objective row states, a reward preview strip, an active and an idle journal tab and three countable difficulty marks.

A quest log is a list where every row means something different from its neighbour, and the difference is almost always drawn as a colour: green for done, grey for failed, gold for tracked. Three greys and a gold later the log reads as a gradient rather than as a list, and a player scanning it for the one quest they are actually on has to read every line.

The gloss is a hard-edged split at 44% of the height, not a smooth gradient: a soft fade reads as glass, a hard split reads as drawn. The offset drop shadow is solid rather than blurred for the same reason.

Inside that style this is the Candy reading of it: a light interface on a warm cream palette with bubblegum pink accents, built around two concentric frames, fully rounded pill buttons at 168x56, banded bars divided into 6 segments, and solid icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

All four states carry their mark in the same left-hand column, which is what lets a long log be scanned down one line rather than read: active takes a bar down the whole edge, tracked a wedge, done a tick and failed a cross. Done and failed therefore differ from each other by mark rather than by hue, and the column stays legible at any row height. The objective rows are a size down from the entries and share their left margin, which is what makes a nested objective read as belonging to the quest above it rather than as another quest.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Candy family, which means this kit and the Candy panel kit line up without either being resized. A good fit for anime and cartoon games.

Download

Direct link · no sign-up · no wait page
Download ZIP119 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP119 kB Get →
Quest journal entry, active, editable SVGSVG1.5 kB Get →

How to use it

  1. Nine-slice the entries horizontally only; the left edge carries the tracked marker and stretching across it would stretch the marker with it.
  2. Indent objective rows to the entry margin they are drawn for rather than adding your own indent, and the nesting lines up.
  3. Use the difficulty marks by count. They are drawn as a countable series so a four-pip quest is comparable to a one-pip quest at a glance.
  4. Keep the reward strip below the objectives rather than in the entry header: it is drawn at full entry width and expects to be the last row of an expanded quest.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Candy Quest Log" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/candy-quest-log