UI Packs
Nightcity HUD Frame Set
12 cyberpunk HUD frames for dark interfaces — midnight blue with hot magenta accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Nightcity HUD Frame Set is a set of 12 HUD frames drawn in the cyberpunk style, where every frame has its own asymmetric outline — a notch on one corner, a rail down one edge. It contains a primary panel frame, a data readout frame, a console frame, a terminal frame, an alert banner, a wide status strip, a tall side column, a square portrait frame and a label tag and a compact badge.
Most free HUD sets are one rectangle at twelve sizes. That is the tell: real interface art gives every frame its own outline, because a readout, a portrait and an alert banner do not have the same job and should not have the same shape. A set where the only difference is width reads as filler the moment you place two of them on screen together.
The silhouette is composed rather than scaled: each of the four corners and four edges takes its own treatment, so no two frames in the set share an outline. The neon glow is a stack of strokes at falling opacity, not a blur filter — a filter is applied differently by some SVG rasterisers and turns the halo into a smear at 4x.
Inside that style this is the Nightcity reading of it: a dark interface on a midnight blue palette with hot magenta accents, built around a single bordered frame, chamfered buttons at 176x44, hollow-cored bars divided into 16 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
Every frame here has its own silhouette — the four corners and four edges are treated independently, so one frame has a notched top-right and a railed side while the next has folded corners and a vee on both long edges. None is a scaled copy of another. The applied marks (hatch blocks, tick rows, barcode strips, chevrons) sit only on the edges: the middle stays clear because that is where your map, portrait or text goes.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Nightcity family, which means this kit and the Nightcity panel kit line up without either being resized. A good fit for cyberpunk, sci-fi and near-future interfaces.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Nine-slice on the flat regions only. Each frame ships its safe margins in the specs box, and the sides whose middle carries a notch or a vee are marked unstretchable — stretch those and the mark grows with the frame.
- Draw your content inside the frame, not over it: every silhouette leaves the centre empty on purpose, and none of the applied marks reaches into it.
- The glow is drawn as stacked strokes rather than a blur filter, so the 4x PNG stays sharp. If you want a stronger bloom, add it in-engine on top rather than scaling the sprite.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Nightcity HUD Frame Set" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/nightcity-hud-frame-set


