UI Packs

Reliquary Map Markers

12 stylised map markers and world indicators for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • map marker
  • waypoint
  • quest marker
  • minimap
  • stylised
  • stylised
  • fantasy
  • stylised
  • temple
  • dark ui
Sheet showing 12 stylised map markers and world indicators from the Reliquary family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1219 previewtransparency shown as checkerboard

About this pack

Reliquary Map Markers is a set of 12 map markers and world indicators drawn in the stylised style, where the frame is carved, with finials pushing out past the corners and a gem set into each one. It contains five map pins — plain, quest, shop, danger and home, waypoint chevrons, a player facing arrow, a route node and a compass tick, an objective ring, ping rings and an area of effect.

Interface kits cover the edges of the screen. These sit in the middle of it, on top of the game, where the kit has no idea what is underneath — grass, snow, night. A marker that relies on a background to read against will disappear over half of your levels.

The ornament is part of the silhouette rather than drawn on top of it, so the frame is recognisable at thumbnail size. The face carries a three-stop vertical gradient — the closest a flat kit gets to a painted bevel.

Inside that style this is the Reliquary reading of it: a dark interface on a deep indigo palette with pale silver accents, built around a header band across the top of the frame, chamfered buttons at 128x56, hollow-cored bars divided into 12 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Every marker carries its own outline and a single-colour body, so the silhouette does the work rather than the fill. The anchor is named in each sprite title and it is not the centre: a pin points at its target with the tip, so its anchor is bottom centre, while a ring and a facing arrow anchor at the middle. Placing a pin by its centre puts it half a pin above whatever it was meant to mark. The area and objective rings are dashed rather than solid because they describe a region rather than an edge — a solid ring reads as a wall.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Reliquary family, which means this kit and the Reliquary panel kit line up without either being resized. A good fit for fantasy and RPG interfaces.

Download

Direct link · no sign-up · no wait page
Download ZIP172 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP172 kB Get →
Map pin, anchor bottom centre, editable SVGSVG392 B Get →

How to use it

  1. Anchor each sprite by the point named in its title: bottom centre for pins, centre for rings and the facing arrow.
  2. Keep markers at a fixed screen size rather than scaling them with distance; a pin that shrinks with the world stops being readable at exactly the distance you needed it.
  3. Use the ping rings as three frames of one animation — draw them outward and fade — rather than as three separate markers.
  4. Tint the pin body per faction but leave the outline alone; the outline is what keeps the marker readable over an unknown background.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Reliquary Map Markers" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/reliquary-map-markers