UI Packs

Sandbox Navigation Kit

15 voxel navigation and input components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • tabs
  • scrollbar
  • dropdown
  • settings menu
  • voxel
  • voxel
  • voxel
  • light ui
  • building
  • sandbox
Sheet showing 15 voxel navigation and input components from the Sandbox family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1528 previewtransparency shown as checkerboard

About this pack

Sandbox Navigation Kit is a set of 15 navigation and input components drawn in the voxel style, where each surface is the front face of a cube with a lit top face and a shaded right face. It contains active and inactive tabs, a scrollbar track, thumb and two arrows, a dropdown in closed and open states with its menu, idle and focused text fields and round close, back, plus and minus buttons.

Most free UI kits stop at panels and buttons, which means the first settings screen you build is the moment you start drawing your own art. This is the rest of it: the parts a menu actually needs before it works.

The extrusion is real geometry rather than a shadow: the light angle never changes, there are exactly three tones per block, and the front face is inset so the cube stays inside its own sprite bounds.

Inside that style this is the Sandbox reading of it: a light interface on a desert tan palette with sky blue accents, built around a header band across the top of the frame, chamfered buttons at 112x40, banded bars divided into 12 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The focused text field widens its outline instead of only changing colour, because a focus ring that is only a hue disappears in high-contrast mode and takes keyboard navigation with it. The active tab merges into the surface below it rather than just brightening, which is what makes it read as connected.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Sandbox family, which means this kit and the Sandbox panel kit line up without either being resized. A good fit for voxel and blocky games.

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Download ZIP30 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP30 kBGet →
Navigation tab, active, voxel, editable SVGSVG652 BGet →

How to use it

  1. Nine-slice the scrollbar track vertically only; the thumb is a separate sprite so you can size it to the content ratio without stretching the grip lines.
  2. The dropdown menu is a separate sprite from the closed control — draw it on a layer above everything else, or it clips inside the panel that owns it.
  3. Use the plus and minus round buttons as a stepper pair at the same size as the close button so a settings row keeps one rhythm.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice