UI Packs

Slate Quest Log

13 realistic quest log and objective widgets for dark interfaces — neutral slate with warm gold accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • quest
  • journal
  • objective
  • mission
  • log
  • realistic
  • realistic
  • dark ui
Sheet showing 13 realistic quest log and objective widgets from the Slate family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×739 previewtransparency shown as checkerboard

About this pack

Slate Quest Log is a set of 13 quest log and objective widgets drawn in the realistic style, where a five-stop specular gradient runs down a brushed metal face with rivets at the corners. It contains four journal entry states, three objective row states, a reward preview strip, an active and an idle journal tab and three countable difficulty marks.

A quest log is a list where every row means something different from its neighbour, and the difference is almost always drawn as a colour: green for done, grey for failed, gold for tracked. Three greys and a gold later the log reads as a gradient rather than as a list, and a player scanning it for the one quest they are actually on has to read every line.

The brush texture is a 3px line pattern rather than real noise: noise triples the PNG weight for a texture nobody can see at 1x. The shadow is layered rather than blurred so it holds up at 4x.

Inside that style this is the Slate reading of it: a dark interface on a neutral slate palette with warm gold accents, built around a single bordered frame, square-cornered buttons at 128x40, banded bars divided into 10 segments, and outlined icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

All four states carry their mark in the same left-hand column, which is what lets a long log be scanned down one line rather than read: active takes a bar down the whole edge, tracked a wedge, done a tick and failed a cross. Done and failed therefore differ from each other by mark rather than by hue, and the column stays legible at any row height. The objective rows are a size down from the entries and share their left margin, which is what makes a nested objective read as belonging to the quest above it rather than as another quest.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Slate family, which means this kit and the Slate panel kit line up without either being resized. A good fit for realistic and simulation interfaces.

Download

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Download ZIP89 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP89 kB Get →
Quest journal entry, active, editable SVGSVG2.1 kB Get →

How to use it

  1. Nine-slice the entries horizontally only; the left edge carries the tracked marker and stretching across it would stretch the marker with it.
  2. Indent objective rows to the entry margin they are drawn for rather than adding your own indent, and the nesting lines up.
  3. Use the difficulty marks by count. They are drawn as a countable series so a four-pip quest is comparable to a one-pip quest at a glance.
  4. Keep the reward strip below the objectives rather than in the entry header: it is drawn at full entry width and expects to be the last row of an expanded quest.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Slate Quest Log" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/slate-quest-log