UI Packs

Aqua Progression Kit

11 cartoon progression and reward components for dark interfaces — deep teal with ice blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • skill tree
  • stars
  • cooldown
  • level
  • cartoon
  • cartoon
  • glass
  • underwater
  • dark ui
  • sci-fi
Sheet showing 11 cartoon progression and reward components from the Aqua family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1123 previewtransparency shown as checkerboard

About this pack

Aqua Progression Kit is a set of 11 progression and reward components drawn in the cartoon style, where a heavy clean outline wraps a glossy face with a single sparkle. It contains four skill tree node states, empty, half and full rating stars, a level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least reliable: a skill tree is already covered in ability art in every hue, so a node whose state is only a border colour is unreadable the moment it has an icon in it.

The gloss is a hard-edged split at 44% of the height, not a smooth gradient: a soft fade reads as glass, a hard split reads as drawn. The offset drop shadow is solid rather than blurred for the same reason.

Inside that style this is the Aqua reading of it: a dark interface on a deep teal palette with ice blue accents, built around a single bordered frame, square-cornered buttons at 128x40, glossy bars divided into 10 segments, and outlined icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the available node is simply the plain face — three states told by texture and count rather than by hue. The two rings share one geometry and differ only in fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Aqua family, which means this kit and the Aqua panel kit line up without either being resized. A good fit for anime and cartoon games.

Download

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Download ZIP94 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP94 kBGet →
Skill tree node, locked, cartoon, editable SVGSVG2.2 kBGet →

How to use it

  1. Draw the ability icon inside the skill node, not over it; the node art leaves the centre clear for exactly that.
  2. Animate the cooldown ring by redrawing the arc rather than by rotating the sprite — the supplied frame is a static example at 68%.
  3. Stack three stars at the same size for a rating row; the half star exists so a 2.5 average does not have to round.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Aqua Progression Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/aqua-progression-kit