UI Packs
Chromepop Panel UI Kit — single-framed panels and buttons
Single-framed nine-slice chrome poster window panels, inset list frames and four chamfered button states, as SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Flat black panels with hot pink blocks and a cyan trace — the poster half of Y2K rather than the yellow half. No glow and no gradient anywhere: this look is printed, not lit.
Two nine-slice panels — a single-framed window frame with 0 px corners and a recessed inset frame with 0 px corners — cover almost every box a menu needs: dialogs, inventory grids, list backgrounds, tooltips and stat panels. A single continuous border keeps the panel quiet enough to sit behind dense text. Both stretch cleanly to any size because the corners never scale and the centre is a flat fill.
On top of the panels sit four chamfered button states: default, hover, pressed and disabled. They are drawn on the same 160×44 base with 0 px corners, so you can swap the texture on a single button widget and get the whole interaction loop without moving a rectangle. The pressed state drops its face two pixels and removes the top highlight rather than just darkening, which is what makes a button feel clicked rather than merely recoloured.
Everything ships twice. The SVG sources are the files the kit was drawn in — open them, change the six pure black tones or the single hot pink accent, and re-export. The PNG exports are flat, transparent and pre-scaled at 1x, 2x and 4x for engines that want bitmaps, with no premultiplied alpha and no baked-in shadow outside the sprite bounds.
Download
Direct link · no sign-up · no wait pageComplete kit — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- In Unity, import the PNGs, set Texture Type to Sprite (2D and UI), and set the border to 0, 0, 0, 0 for the window panel and 0, 0, 0, 0 for the buttons; then set Image Type to Sliced on the UI component.
- In Godot 4, use a NinePatchRect and set the patch margins to the same numbers, or drop the SVG straight in and let Godot rasterise it at the scale you set in the import options.
- In Unreal, import as a Texture2D, create a Slate Brush with Draw As set to Box, and enter the margin as a fraction of the texture size — for the 144 px panel and for the 160 px button.
- For crisp results at non-integer UI scales, use the 2x or 4x PNG rather than upscaling the 1x, or point your engine at the SVG source and let it rasterise at the final size.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Chromepop Panel UI Kit — single-framed panels and buttons" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/chromepop-panel-ui-kit


