UI Packs
Scanline Loading
20 hologram loading and waiting indicators for dark interfaces — ocean black with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Scanline Loading is a set of 20 loading and waiting indicators drawn in the hologram style, where a thin trace carries a wide halo, and most of the frame is empty space. It contains an eight-frame spinner, a three-frame dot cycle, a loading bar frame with four fill steps, an indeterminate striped bar, two skeleton text lines and a skeleton image block.
The loading screen is the screen a player looks at longest and the one nobody makes art for. It is also the one place where a bar means something different from everywhere else: a resource bar shows a value, a loading bar shows a process, and using the same sprite for both is how a health bar ends up on a loading screen.
The halo is a stack of strokes at falling opacity rather than a blur filter — a filter is applied differently by some SVG rasterisers and smears at 4x. The trace is deliberately thin: a projected interface reads as light, and a heavy line reads as paint.
Inside that style this is the Scanline reading of it: a dark interface on a ocean black palette with ember orange accents, built around a single bordered frame, chamfered buttons at 120x34, hollow-cored bars divided into 24 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
The spinner ships as eight frames rather than one sprite to rotate. Rotation exists in every engine, but the number of frames does not — and in a pixel style a spinner that rotates smoothly is wrong, it should step. An eight-frame atlas is correct in both cases and works everywhere. The skeleton placeholders are here for the same reason the spinner is: an empty screen while content loads reads as broken, and a grey block that has the shape of the thing arriving reads as waiting.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Scanline family, which means this kit and the Scanline panel kit line up without either being resized. A good fit for sci-fi projections, scanners and near-future overlays.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Play the spinner frames in order at about 12 frames per second; slower reads as stuck and faster reads as noise.
- Use the indeterminate bar when you cannot report a percentage, and switch to the stepped fills the moment you can — a fake percentage is worse than none.
- Lay the skeleton line and block in the same positions as the real content so nothing jumps when it arrives.
- Keep the loading bar in the accent colour rather than a resource colour; a loading bar that looks like a health bar is read as one.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Scanline Loading" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/scanline-loading


