UI Packs

Nightcity UI Controls — checkbox, toggle and slider

Eight neon night interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

  • ui
  • svg
  • transparent png
  • checkbox
  • toggle
  • slider
  • settings
  • controls
  • cyberpunk
  • sci-fi
  • neon
  • hud
Game settings controls on a checkerboard background — an empty and a ticked checkbox, an unselected and a selected radio button, a toggle switch shown off and on, and a slider track with its knob
1600×755 previewtransparency shown as checkerboard

About this pack

Controls at 26px with square geometry throughout — there is no curve anywhere in this style, so the round helper draws a chamfered square. The checked state fills with the accent rather than brightening the trace, because a brighter trace reads as focus, not as on.

The set covers the four controls a settings screen actually needs: a checkbox, a radio button, a toggle switch and a slider with a separate knob. Each stateful control ships both states as its own file, at a 26×26 base — the toggle is 52×26 and the slider track is 208 px wide so it can be nine-sliced to any length.

On and off are drawn as different shapes, not different colours. An unchecked box is an empty recess; a checked one is a filled surface with a tick cut into it. That matters because a settings screen is exactly where a player is most likely to be running a colourblind mode, a greyscale shader, or a heavily tinted post-process — and a state you can only read by hue disappears under all three.

The slider ships as a track and a knob rather than a single sprite. Animating a one-piece slider means redrawing it per value; with two pieces you stretch the fill and move the knob, which is what every UI toolkit already expects. The knob carries a centre notch so its rotation and position stay readable at small sizes.

Everything is included as editable SVG and as flat transparent PNG at 1x, 2x and 4x, drawn from the same six midnight blue tones as the rest of the Nightcity family.

Download

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Download ZIP44 kB

Complete set — 8 SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — 8 SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP44 kBGet →
Toggle switch (on state), editable SVGSVG418 BGet →
Slider track, editable SVGSVG751 BGet →

How to use it

  1. Swap the whole texture between the on and off files rather than tinting one sprite; the two states differ in shape, so a tint alone will not reproduce them.
  2. The slider track is nine-sliceable with a 9 px cap on each end — stretch the middle and the rounded ends stay intact at any width.
  3. In Unity, wire the two files to the Toggle component's Background and Checkmark graphics, or swap the sprite in an onValueChanged handler for a single-image setup.
  4. Keep the knob centred on the fill edge: its width is 22 px, so offset it by half that from the fill's right edge to make the handle sit on the value rather than after it.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Nightcity UI Controls — checkbox, toggle and slider" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/nightcity-ui-controls