Emblems

Basalt Emblems

26 low-poly crests, insignia and rank marks for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • emblem
  • crest
  • insignia
  • faction
  • guild
  • logo
  • lowpoly
  • low-poly
  • low poly
  • stone
  • survival
  • dark ui
Sheet showing 26 low-poly crests, insignia and rank marks from the Basalt family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×4179 previewtransparency shown as checkerboard

About this pack

Basalt Emblems is a set of 26 crests, insignia and rank marks drawn in the low-poly style, where the silhouette is an angular polygon and the face is split into flat triangles. It contains seven crest carriers, a name plaque, a pin badge, an open and a closed wreath ring, two winged mounts, an abstract sigil, a service sash, five countable rank chevrons, three star ranks, two medals and a service ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a finished emblem cannot do: put a wolf head on a guild crest and the crest belongs to that artist rather than to the player. Most of this set is therefore a carrier rather than a finished mark — the shield, the seal, the lozenge, the banner and the winged mount all ship with an empty field sized for an icon you already have.

Four triangles meet off-centre and each carries its own flat tone, which is exactly how a faceted mesh shades. There are no curves anywhere in the kit and no gradient on any facet.

Inside that style this is the Basalt reading of it: a dark interface on a ash grey palette with magma orange accents, built around a single bordered frame, square-cornered buttons at 120x44, banded bars divided into 7 segments, and solid icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The seven carriers are a shield, a round seal, a lozenge, a hexagon, an arch, a hanging banner and a pennant — enough that two factions in the same grid do not have to share a silhouette. Rank is countable rather than coloured: one to five chevrons, plus a separate star series, so the tier survives a greyscale screenshot and does not collide with the faction colour the emblem is tinted with. No letters are drawn anywhere in the set — embedding a font is a licensing problem and a baked-in initial is wrong for every studio but one, so the carriers give you the frame and your engine prints the mark. The wreath ships open and closed: the gap is what makes the open one read as a wreath at thumbnail size, and the closed one is the ring a seal needs.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Basalt family, which means this kit and the Basalt panel kit line up without either being resized. A good fit for low-poly games.

Download

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Download ZIP440 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP440 kB Get →
Shield crest, low-poly, editable SVGSVG446 B Get →

How to use it

  1. Drop your own icon into the empty field of a carrier at roughly 60% of the field width; the fields are drawn with that margin so a mark does not touch the inner border.
  2. Tint a whole emblem by changing the two body values in the SVG rather than the accent — the accent carries the field border and the rank chevrons, and flattening it removes the structural tier signal.
  3. Use the rank marks by count, not by colour: one to five chevrons for the tier, or one to three stars where a second track is needed. Chevron sprites grow in height with the tier so the stripe thickness stays constant — anchor them by their top edge and the stack grows downward.
  4. For a faction picker, the round seal and the lozenge share a bounding box, so two factions can use different carriers in the same grid cell without any per-faction layout.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Basalt Emblems" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/emblems/basalt-emblems