Tilesets
Neon Tileset
58 low-poly tiles for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Neon Tileset is a set of 58 tiles drawn in the low-poly style, where the silhouette is an angular polygon and the face is split into flat triangles. It contains a 47-mask autotile set, ground and wall variations, edge and corner pieces, grid-aligned props and an assembled sheet.
A tileset is only a tileset if the tiles actually connect. Most free sets are a folder of squares that look related and line up almost everywhere, and the almost is what costs an afternoon: one edge mask is off by a pixel and the seam shows on every wall in the level.
Four triangles meet off-centre and each carries its own flat tone, which is exactly how a faceted mesh shades. There are no curves anywhere in the kit and no gradient on any facet.
Inside that style this is the Neon reading of it: a dark interface on a deep space blue palette with cyan accents, built around four corner brackets in place of a closed border, chamfered buttons at 144x36, hollow-cored bars divided into 12 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
The autotile masks are generated from the same edge geometry rather than drawn one at a time, so a tile and its neighbour share the exact border by construction rather than by care. Ground variations are drawn to be interchangeable at any position, which is what stops a large floor reading as a repeating pattern.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Neon family, which means this kit and the Neon panel kit line up without either being resized. A good fit for low-poly games.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Import the sheet with the tile size the specs box names and no padding or extrusion; the tiles are drawn to the grid edge on purpose so adjacent tiles meet exactly.
- Map the autotile masks by their bitmask number — the file names are the mask value, so a standard blob autotile setup wires up without a lookup table.
- Scale by whole numbers only. A tileset at 1.5x lands tile edges on half pixels and produces a seam that is not in the art.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Neon Tileset" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/tilesets/neon-tileset


