UI Packs

Blocks Shop UI

12 voxel shop and economy widgets for dark interfaces — cool stone with signal orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • shop
  • store
  • economy
  • merchant
  • inventory
  • voxel
  • voxel
  • voxel
  • blocky
  • isometric
  • cube
Sheet showing 12 voxel shop and economy widgets from the Blocks family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×669 previewtransparency shown as checkerboard

About this pack

Blocks Shop UI is a set of 12 shop and economy widgets drawn in the voxel style, where each surface is the front face of a cube with a lit top face and a shaded right face. It contains four purchase row states, an active and an idle category tab, a wallet strip, a quantity stepper, a purchase confirm strip and three countable stock indicators.

A shop screen has one job an inventory screen never has: it must tell the player what they cannot afford before they press the button. Most free sets solve that by turning the price red, which fails for the players who cannot read that red and fails again on a greyscale screenshot. It also collides with the health colour every other part of the interface already uses.

The extrusion is real geometry rather than a shadow: the light angle never changes, there are exactly three tones per block, and the front face is inset so the cube stays inside its own sprite bounds.

Inside that style this is the Blocks reading of it: a dark interface on a cool stone palette with signal orange accents, built around a single bordered frame, square-cornered buttons at 132x48, tick-marked bars divided into 8 segments, and solid icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The four row states are told apart by structure rather than by colour. An affordable row carries a solid strip down its left edge, an unaffordable one carries a dashed strip and a bar struck across its price field, and an owned one caps the price field shut and marks its top-right corner. That means the state survives a tint, a colourblind filter and a screenshot with the saturation pulled out. The stock indicator is countable for the same reason: five dots, one dot and none read as full, low and sold out without a single word or hue.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Blocks family, which means this kit and the Blocks panel kit line up without either being resized. A good fit for voxel and blocky games.

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Download ZIP33 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP33 kB Get →
Shop row, plain, editable SVGSVG1.1 kB Get →

How to use it

  1. Nine-slice the rows on their straight left and right regions; the price field on the right is a fixed width so a long item name never pushes it out of alignment.
  2. Use the dashed strip and the struck price for unaffordable rather than a red tint. Both are pattern rather than hue, so they hold up in greyscale.
  3. Stack the stock dots in the same slot every row uses, and drive them by count rather than by colour.
  4. The confirm strip and the quantity stepper share a height, so a shop can put them on the same line without either being resized.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice