UI Packs

Amberterm HUD Frame Set

12 terminal HUD frames for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • hud frames
  • sci-fi
  • cyberpunk
  • overlay
  • terminal
  • terminal
  • terminal
  • amber
  • crt
  • retro
Sheet showing 12 terminal HUD frames from the Amberterm family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1597 previewtransparency shown as checkerboard

About this pack

Amberterm HUD Frame Set is a set of 12 HUD frames drawn in the terminal style, where one hue at six levels and nothing else — a phosphor tube has no second colour. It contains a primary panel frame, a data readout frame, a console frame, a terminal frame, an alert banner, a wide status strip, a tall side column, a square portrait frame and a label tag and a compact badge.

Most free HUD sets are one rectangle at twelve sizes. That is the tell: real interface art gives every frame its own outline, because a readout, a portrait and an alert banner do not have the same job and should not have the same shape. A set where the only difference is width reads as filler the moment you place two of them on screen together.

The whole set is built from a single hue, including the trace and the marks, because a phosphor or amber CRT physically cannot show a second one. The halo is a stack of strokes at falling opacity, which is what the bloom on a real tube looks like and what a blur filter gets wrong at 4x.

Inside that style this is the Amberterm reading of it: a dark interface on a warm black palette with CRT amber accents, built around a single bordered frame, chamfered buttons at 128x46, hollow-cored bars divided into 7 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Every frame here has its own silhouette — the four corners and four edges are treated independently, so one frame has a notched top-right and a railed side while the next has folded corners and a vee on both long edges. None is a scaled copy of another. The applied marks (hatch blocks, tick rows, barcode strips, chevrons) sit only on the edges: the middle stays clear because that is where your map, portrait or text goes.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Amberterm family, which means this kit and the Amberterm panel kit line up without either being resized. A good fit for terminals, consoles and retro-computing interfaces.

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Download ZIP163 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP163 kBGet →
Primary panel frame with a notched top-right corner, terminal, editable SVGSVG4.8 kBGet →

How to use it

  1. Nine-slice on the flat regions only. Each frame ships its safe margins in the specs box, and the sides whose middle carries a notch or a vee are marked unstretchable — stretch those and the mark grows with the frame.
  2. Draw your content inside the frame, not over it: every silhouette leaves the centre empty on purpose, and none of the applied marks reaches into it.
  3. The glow is drawn as stacked strokes rather than a blur filter, so the 4x PNG stays sharp. If you want a stronger bloom, add it in-engine on top rather than scaling the sprite.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Amberterm HUD Frame Set" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/amberterm-hud-frame-set