UI Packs

Sandbox Card Frames

11 voxel card, currency and notification components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • cards
  • rarity
  • currency
  • shop
  • voxel
  • voxel
  • voxel
  • light ui
  • building
  • sandbox
Sheet showing 11 voxel card, currency and notification components from the Sandbox family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×728 previewtransparency shown as checkerboard

About this pack

Sandbox Card Frames is a set of 11 card, currency and notification components drawn in the voxel style, where each surface is the front face of a cube with a lit top face and a shaded right face. It contains four rarity card frames, three currency counters, a notification badge and three toast banners.

Rarity is almost always encoded as a border colour, which fails twice: it disappears in greyscale, and it competes with the item art, which is itself coloured. This set encodes rarity as structure instead.

The extrusion is real geometry rather than a shadow: the light angle never changes, there are exactly three tones per block, and the front face is inset so the cube stays inside its own sprite bounds.

Inside that style this is the Sandbox reading of it: a light interface on a desert tan palette with sky blue accents, built around a header band across the top of the frame, chamfered buttons at 112x40, banded bars divided into 12 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Each tier adds a countable feature — common has none, rare adds two corner brackets, epic adds an inner rule and four brackets, legendary adds a crown band. You can tell them apart at thumbnail size, in a screenshot, and with the colour removed. The toast banners keep colour to a 6px edge stripe so the message text sits at the same contrast in all three tones.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Sandbox family, which means this kit and the Sandbox panel kit line up without either being resized. A good fit for voxel and blocky games.

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Download ZIP38 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP38 kBGet →
Item card frame, common tier, voxel, editable SVGSVG1.1 kBGet →

How to use it

  1. Nine-slice the card frames on their flat edges only; the corner brackets and the crown band must stay in the fixed corners or the rarity signal stretches.
  2. Put the item icon in the recessed art area and the name on the two label bars below it — the frame is sized for a 1:1 icon.
  3. Use the badge as an overlay anchored to the top-right of an inventory or menu button, and draw the count with your own font.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice