UI Packs

Hologrid Input Prompts

16 hologram input prompt sprites for dark interfaces — abyss navy with signal amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • input prompts
  • keycap
  • gamepad
  • controller
  • hologram
  • hologram
  • hologram
  • sci-fi
  • hud
  • projection
Sheet showing 16 hologram input prompt sprites from the Hologrid family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×883 previewtransparency shown as checkerboard

About this pack

Hologrid Input Prompts is a set of 16 input prompt sprites drawn in the hologram style, where a thin trace carries a wide halo, and most of the frame is empty space. It contains square, wide and pressed keycaps, four arrow keys, four gamepad face buttons, a shoulder button and a trigger and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at matching sizes, in the same sentence — and almost nobody ships that art, so it gets drawn by hand at the end of a project when there is no time for it.

The halo is a stack of strokes at falling opacity rather than a blur filter — a filter is applied differently by some SVG rasterisers and smears at 4x. The trace is deliberately thin: a projected interface reads as light, and a heavy line reads as paint.

Inside that style this is the Hologrid reading of it: a dark interface on a abyss navy palette with signal amber accents, built around a single bordered frame, square-cornered buttons at 132x38, tick-marked bars divided into 20 segments, and outlined icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means embedding its licence, and a baked-in "E" is wrong in every remapped control scheme and every language; the shapes are here and your engine draws the glyph on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Hologrid family, which means this kit and the Hologrid panel kit line up without either being resized. A good fit for sci-fi projections, scanners and near-future overlays.

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Download ZIP103 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP103 kBGet →
Keyboard keycap, single letter, editable SVGSVG2.0 kBGet →

How to use it

  1. Draw the key label with your own font centred on the cap face, which sits slightly above centre — the offset is what makes the cap look pressable.
  2. Swap the pressed keycap in on key-down for a one-frame press effect rather than scaling the sprite, which breaks the outline weight.
  3. Keep gamepad and keyboard prompts at the same optical height in a line of text; the 44px pad button and 40px keycap are sized to match already.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Hologrid Input Prompts" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/hologrid-input-prompts