UI Packs

Reliquary Party UI

13 stylised party and roster widgets for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • party
  • roster
  • squad
  • turn order
  • formation
  • stylised
  • stylised
  • fantasy
  • stylised
  • temple
  • dark ui
Sheet showing 13 stylised party and roster widgets from the Reliquary family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×707 previewtransparency shown as checkerboard

About this pack

Reliquary Party UI is a set of 13 party and roster widgets drawn in the stylised style, where the frame is carved, with finials pushing out past the corners and a gem set into each one. It contains six party member card states, an empty, an occupied and a locked roster slot, a three-rank formation grid, a turn order strip, a party invite row and a roster swap arrow pair.

A HUD draws one character. A party screen draws four at once, and that is a different problem: with four cards side by side, whose turn it is, who is leading and who is down all have to be readable in the same glance, while the colour that would normally carry that is already spoken for by the characters themselves.

The ornament is part of the silhouette rather than drawn on top of it, so the frame is recognisable at thumbnail size. The face carries a three-stop vertical gradient — the closest a flat kit gets to a painted bevel.

Inside that style this is the Reliquary reading of it: a dark interface on a deep indigo palette with pale silver accents, built around a header band across the top of the frame, chamfered buttons at 128x56, hollow-cored bars divided into 12 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Every party state is a mark in a different place on the card, so two states can be true at once without either being lost: leader is a corner wedge at top left, active turn is a bar down the left edge, ready is a wedge at bottom right, targeted is a bracket around the whole card and downed is a hatch across it. None of them touches the portrait well, because the portrait belongs to your art rather than to the kit. The formation grid marks its front rank with the accent so a placement screen reads without a caption.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Reliquary family, which means this kit and the Reliquary panel kit line up without either being resized. A good fit for fantasy and RPG interfaces.

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Download ZIP131 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP131 kB Get →
Party member card, idle, editable SVGSVG2.3 kB Get →

How to use it

  1. Reserve the portrait well for your own character art; every state mark is drawn outside it so nothing overlaps a face.
  2. Combine state marks rather than choosing between them. A leader who is also downed should carry both, and they are drawn not to collide.
  3. Drive the turn order strip by index rather than by colour; the active pip is drawn larger, which is what makes it countable at a distance.
  4. The member card and the roster slot share a height with the panel kit in this family, so a party screen assembles from both without resizing either.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Reliquary Party UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/reliquary-party-ui