UI Packs

Sandbox Progression Kit

11 voxel progression and reward components for light interfaces — desert tan with sky blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • skill tree
  • stars
  • cooldown
  • level
  • voxel
  • voxel
  • voxel
  • light ui
  • building
  • sandbox
Sheet showing 11 voxel progression and reward components from the Sandbox family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1123 previewtransparency shown as checkerboard

About this pack

Sandbox Progression Kit is a set of 11 progression and reward components drawn in the voxel style, where each surface is the front face of a cube with a lit top face and a shaded right face. It contains four skill tree node states, empty, half and full rating stars, a level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least reliable: a skill tree is already covered in ability art in every hue, so a node whose state is only a border colour is unreadable the moment it has an icon in it.

The extrusion is real geometry rather than a shadow: the light angle never changes, there are exactly three tones per block, and the front face is inset so the cube stays inside its own sprite bounds.

Inside that style this is the Sandbox reading of it: a light interface on a desert tan palette with sky blue accents, built around a header band across the top of the frame, chamfered buttons at 112x40, banded bars divided into 12 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the available node is simply the plain face — three states told by texture and count rather than by hue. The two rings share one geometry and differ only in fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Sandbox family, which means this kit and the Sandbox panel kit line up without either being resized. A good fit for voxel and blocky games.

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Download ZIP32 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP32 kBGet →
Skill tree node, locked, voxel, editable SVGSVG1.6 kBGet →

How to use it

  1. Draw the ability icon inside the skill node, not over it; the node art leaves the centre clear for exactly that.
  2. Animate the cooldown ring by redrawing the arc rather than by rotating the sprite — the supplied frame is a static example at 68%.
  3. Stack three stars at the same size for a rating row; the half star exists so a 2.5 average does not have to round.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice