UI Packs

Voidrunner Dialogue Kit

7 cyberpunk dialogue components for dark interfaces — deep violet with toxic mint accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • dialogue
  • speech box
  • tooltip
  • visual novel
  • cyberpunk
  • cyberpunk
  • cyberpunk
  • neon
  • hud
  • sci-fi
Sheet showing 7 cyberpunk dialogue components from the Voidrunner family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×528 previewtransparency shown as checkerboard

About this pack

Voidrunner Dialogue Kit is a set of 7 dialogue components drawn in the cyberpunk style, where every frame has its own asymmetric outline — a notch on one corner, a rail down one edge. It contains a speech box with a tail, a speaker name plate, dim and bright continue indicators, idle and selected choice rows and a tooltip panel.

A dialogue box is the single most-read surface in a story game, and it is not the same thing as a window panel: it needs a tail that points at whoever is talking, a name plate that sits on top of it without covering the first line, and a continue indicator with two frames so the engine can blink it.

The silhouette is composed rather than scaled: each of the four corners and four edges takes its own treatment, so no two frames in the set share an outline. The neon glow is a stack of strokes at falling opacity, not a blur filter — a filter is applied differently by some SVG rasterisers and turns the halo into a smear at 4x.

Inside that style this is the Voidrunner reading of it: a dark interface on a deep violet palette with toxic mint accents, built around a single bordered frame, chamfered buttons at 168x40, hollow-cored bars divided into 14 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The selected choice row is marked by an indent and a pointer rather than by a colour change, so the state survives a colourblind mode and a greyscale shader. That matters more here than anywhere else: choosing the wrong dialogue option is a mistake a player cannot undo.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Voidrunner family, which means this kit and the Voidrunner panel kit line up without either being resized. A good fit for cyberpunk, sci-fi and near-future interfaces.

Download

Direct link · no sign-up · no wait page
Download ZIP29 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP29 kBGet →
Dialogue box with speech tail, cyberpunk, editable SVGSVG2.2 kBGet →

How to use it

  1. Nine-slice the dialogue box on its flat regions and leave the tail in the fixed corner, or it stretches into a wedge when the box grows.
  2. Blink the continue indicator by alternating the dim and bright frames at about 2 Hz — the two frames exist so you do not have to tint one at runtime.
  3. Anchor the name plate to the top-left of the dialogue box with a negative offset of about half its height so it overlaps the frame.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Voidrunner Dialogue Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/voidrunner-dialogue-kit