UI Packs
Greenscreen Input Prompts
16 terminal input prompt sprites for dark interfaces — terminal black with phosphor green accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Greenscreen Input Prompts is a set of 16 input prompt sprites drawn in the terminal style, where one hue at six levels and nothing else — a phosphor tube has no second colour. It contains square, wide and pressed keycaps, four arrow keys, four gamepad face buttons, a shoulder button and a trigger and three mouse button prompts.
A game that supports both a keyboard and a gamepad has to show both, at matching sizes, in the same sentence — and almost nobody ships that art, so it gets drawn by hand at the end of a project when there is no time for it.
The whole set is built from a single hue, including the trace and the marks, because a phosphor or amber CRT physically cannot show a second one. The halo is a stack of strokes at falling opacity, which is what the bloom on a real tube looks like and what a blur filter gets wrong at 4x.
Inside that style this is the Greenscreen reading of it: a dark interface on a terminal black palette with phosphor green accents, built around a single bordered frame, chamfered buttons at 164x38, hollow-cored bars divided into 18 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
No letters are drawn anywhere in this set. Embedding a typeface means embedding its licence, and a baked-in "E" is wrong in every remapped control scheme and every language; the shapes are here and your engine draws the glyph on top with the font it already has.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Greenscreen family, which means this kit and the Greenscreen panel kit line up without either being resized. A good fit for terminals, consoles and retro-computing interfaces.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Draw the key label with your own font centred on the cap face, which sits slightly above centre — the offset is what makes the cap look pressable.
- Swap the pressed keycap in on key-down for a one-frame press effect rather than scaling the sprite, which breaks the outline weight.
- Keep gamepad and keyboard prompts at the same optical height in a line of text; the 44px pad button and 40px keycap are sized to match already.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Greenscreen Input Prompts" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/greenscreen-input-prompts


