UI Packs
Neon Map Markers
12 low-poly map markers and world indicators for dark interfaces — deep space blue with cyan accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Neon Map Markers is a set of 12 map markers and world indicators drawn in the low-poly style, where the silhouette is an angular polygon and the face is split into flat triangles. It contains five map pins — plain, quest, shop, danger and home, waypoint chevrons, a player facing arrow, a route node and a compass tick, an objective ring, ping rings and an area of effect.
Interface kits cover the edges of the screen. These sit in the middle of it, on top of the game, where the kit has no idea what is underneath — grass, snow, night. A marker that relies on a background to read against will disappear over half of your levels.
Four triangles meet off-centre and each carries its own flat tone, which is exactly how a faceted mesh shades. There are no curves anywhere in the kit and no gradient on any facet.
Inside that style this is the Neon reading of it: a dark interface on a deep space blue palette with cyan accents, built around four corner brackets in place of a closed border, chamfered buttons at 144x36, hollow-cored bars divided into 12 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
Every marker carries its own outline and a single-colour body, so the silhouette does the work rather than the fill. The anchor is named in each sprite title and it is not the centre: a pin points at its target with the tip, so its anchor is bottom centre, while a ring and a facing arrow anchor at the middle. Placing a pin by its centre puts it half a pin above whatever it was meant to mark. The area and objective rings are dashed rather than solid because they describe a region rather than an edge — a solid ring reads as a wall.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Neon family, which means this kit and the Neon panel kit line up without either being resized. A good fit for low-poly games.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Anchor each sprite by the point named in its title: bottom centre for pins, centre for rings and the facing arrow.
- Keep markers at a fixed screen size rather than scaling them with distance; a pin that shrinks with the world stops being readable at exactly the distance you needed it.
- Use the ping rings as three frames of one animation — draw them outward and fade — rather than as three separate markers.
- Tint the pin body per faction but leave the outline alone; the outline is what keeps the marker readable over an unknown background.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Neon Map Markers" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/neon-map-markers


