UI Packs

Chromepop Progression Kit

11 Y2K progression and reward components for dark interfaces — pure black with hot pink accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • skill tree
  • stars
  • cooldown
  • level
  • y2k
  • Y2K
  • y2k
  • poster
  • chrome
  • retro futuristic
Sheet showing 11 Y2K progression and reward components from the Chromepop family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1123 previewtransparency shown as checkerboard

About this pack

Chromepop Progression Kit is a set of 11 progression and reward components drawn in the Y2K style, where everything is flat and printed — thick straight outlines, solid blocks, no glow anywhere. It contains four skill tree node states, empty, half and full rating stars, a level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least reliable: a skill tree is already covered in ability art in every hue, so a node whose state is only a border colour is unreadable the moment it has an icon in it.

No gradient and no halo: the whole set is flat colour with a heavy straight outline, which is what separates the Y2K poster look from the neon one. The silhouettes are composed corner by corner rather than scaled from one rectangle, so a badge and a banner in the same set do not share an outline.

Inside that style this is the Chromepop reading of it: a dark interface on a pure black palette with hot pink accents, built around a single bordered frame, chamfered buttons at 160x44, hollow-cored bars divided into 12 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the available node is simply the plain face — three states told by texture and count rather than by hue. The two rings share one geometry and differ only in fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Chromepop family, which means this kit and the Chromepop panel kit line up without either being resized. A good fit for retro-futuristic menus and poster-styled interfaces.

Download

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Download ZIP79 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP79 kBGet →
Skill tree node, locked, Y2K, editable SVGSVG2.9 kBGet →

How to use it

  1. Draw the ability icon inside the skill node, not over it; the node art leaves the centre clear for exactly that.
  2. Animate the cooldown ring by redrawing the arc rather than by rotating the sprite — the supplied frame is a static example at 68%.
  3. Stack three stars at the same size for a rating row; the half star exists so a 2.5 average does not have to round.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Chromepop Progression Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/chromepop-progression-kit