Emblems

Mint Emblems

26 flat crests, insignia and rank marks for dark interfaces — blue-grey with mint green accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • emblem
  • crest
  • insignia
  • faction
  • guild
  • logo
  • flat
  • flat
  • flat
  • dark ui
  • strategy
  • tools
Sheet showing 26 flat crests, insignia and rank marks from the Mint family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×4179 previewtransparency shown as checkerboard

About this pack

Mint Emblems is a set of 26 crests, insignia and rank marks drawn in the flat style, where there are no outlines and no shading at all. It contains seven crest carriers, a name plaque, a pin badge, an open and a closed wreath ring, two winged mounts, an abstract sigil, a service sash, five countable rank chevrons, three star ranks, two medals and a service ribbon.

A faction emblem has to belong to the game it is in, which is exactly what a finished emblem cannot do: put a wolf head on a guild crest and the crest belongs to that artist rather than to the player. Most of this set is therefore a carrier rather than a finished mark — the shield, the seal, the lozenge, the banner and the winged mount all ship with an empty field sized for an icon you already have.

Depth comes only from a layered soft shadow — three stacked passes rather than a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Mint reading of it: a dark interface on a blue-grey palette with mint green accents, built around a header band across the top of the frame, square-cornered buttons at 120x36, tick-marked bars divided into 12 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The seven carriers are a shield, a round seal, a lozenge, a hexagon, an arch, a hanging banner and a pennant — enough that two factions in the same grid do not have to share a silhouette. Rank is countable rather than coloured: one to five chevrons, plus a separate star series, so the tier survives a greyscale screenshot and does not collide with the faction colour the emblem is tinted with. No letters are drawn anywhere in the set — embedding a font is a licensing problem and a baked-in initial is wrong for every studio but one, so the carriers give you the frame and your engine prints the mark. The wreath ships open and closed: the gap is what makes the open one read as a wreath at thumbnail size, and the closed one is the ring a seal needs.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Mint family, which means this kit and the Mint panel kit line up without either being resized. A good fit for minimal and mobile interfaces.

Download

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Download ZIP492 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP492 kB Get →
Shield crest, flat, editable SVGSVG420 B Get →

How to use it

  1. Drop your own icon into the empty field of a carrier at roughly 60% of the field width; the fields are drawn with that margin so a mark does not touch the inner border.
  2. Tint a whole emblem by changing the two body values in the SVG rather than the accent — the accent carries the field border and the rank chevrons, and flattening it removes the structural tier signal.
  3. Use the rank marks by count, not by colour: one to five chevrons for the tier, or one to three stars where a second track is needed. Chevron sprites grow in height with the tier so the stripe thickness stays constant — anchor them by their top edge and the stack grows downward.
  4. For a faction picker, the round seal and the lozenge share a bounding box, so two factions can use different carriers in the same grid cell without any per-faction layout.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice