UI Packs
Sketch Input Prompts
16 hand-drawn input prompt sprites for light interfaces — off-white paper with ink blue accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Sketch Input Prompts is a set of 16 input prompt sprites drawn in the hand-drawn style, where every edge is sampled and nudged, so no line is truly straight. It contains square, wide and pressed keycaps, four arrow keys, four gamepad face buttons, a shoulder button and a trigger and three mouse button prompts.
A game that supports both a keyboard and a gamepad has to show both, at matching sizes, in the same sentence — and almost nobody ships that art, so it gets drawn by hand at the end of a project when there is no time for it.
The wobble is deterministic rather than random: the same box wobbles the same way every build, which is what lets it live in version control. Shading is cross-hatching, because a gradient under a drawn line reads as a filter rather than as a hand.
Inside that style this is the Sketch reading of it: a light interface on a off-white paper palette with ink blue accents, built around two concentric frames, square-cornered buttons at 132x46, banded bars divided into 10 segments, and outlined icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
No letters are drawn anywhere in this set. Embedding a typeface means embedding its licence, and a baked-in "E" is wrong in every remapped control scheme and every language; the shapes are here and your engine draws the glyph on top with the font it already has.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Sketch family, which means this kit and the Sketch panel kit line up without either being resized. A good fit for notebook and storybook games.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Draw the key label with your own font centred on the cap face, which sits slightly above centre — the offset is what makes the cap look pressable.
- Swap the pressed keycap in on key-down for a one-frame press effect rather than scaling the sprite, which breaks the outline weight.
- Keep gamepad and keyboard prompts at the same optical height in a line of text; the 44px pad button and 40px keycap are sized to match already.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Sketch Input Prompts" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/sketch-input-prompts


