Tilesets

Dusk Tileset

58 pixel art tiles for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • tileset
  • autotile
  • seamless
  • level art
  • pixel
  • pixel art
  • pixel art
  • retro
  • 2d
Sheet showing 58 pixel art tiles from the Dusk family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×3539 previewtransparency shown as checkerboard

About this pack

Dusk Tileset is a set of 58 tiles drawn in the pixel art style, where every corner is a staircase of whole pixels and nothing is anti-aliased. It contains a 47-mask autotile set, ground and wall variations, edge and corner pieces, grid-aligned props and an assembled sheet.

A tileset is only a tileset if the tiles actually connect. Most free sets are a folder of squares that look related and line up almost everywhere, and the almost is what costs an afternoon: one edge mask is off by a pixel and the seam shows on every wall in the level.

The outline steps in 4px units and shading is a Bayer dither rather than a gradient, so the set survives being scaled by an integer factor — which is the only way pixel art can be scaled without turning to mush.

Inside that style this is the Dusk reading of it: a dark interface on a night-violet palette with amber accents, built around a header band across the top of the frame, square-cornered buttons at 96x32, tick-marked bars divided into 6 segments, and solid icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The autotile masks are generated from the same edge geometry rather than drawn one at a time, so a tile and its neighbour share the exact border by construction rather than by care. Ground variations are drawn to be interchangeable at any position, which is what stops a large floor reading as a repeating pattern.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Dusk family, which means this kit and the Dusk panel kit line up without either being resized. A good fit for pixel-art games.

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Download ZIP149 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP149 kBGet →
Seamless base ground, tiles in every direction, pixel art, editable SVGSVG2.6 kBGet →

How to use it

  1. Import the sheet with the tile size the specs box names and no padding or extrusion; the tiles are drawn to the grid edge on purpose so adjacent tiles meet exactly.
  2. Map the autotile masks by their bitmask number — the file names are the mask value, so a standard blob autotile setup wires up without a lookup table.
  3. Scale by whole numbers only. A tileset at 1.5x lands tile edges on half pixels and produces a seam that is not in the art.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Dusk Tileset" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/tilesets/dusk-tileset