UI Packs

Paper Input Prompts

16 flat input prompt sprites for light interfaces — warm paper with rust red accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • input prompts
  • keycap
  • gamepad
  • controller
  • flat
  • flat
  • light ui
  • minimal
  • casual
Sheet showing 16 flat input prompt sprites from the Paper family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×883 previewtransparency shown as checkerboard

About this pack

Paper Input Prompts is a set of 16 input prompt sprites drawn in the flat style, where there are no outlines and no shading at all. It contains square, wide and pressed keycaps, four arrow keys, four gamepad face buttons, a shoulder button and a trigger and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at matching sizes, in the same sentence — and almost nobody ships that art, so it gets drawn by hand at the end of a project when there is no time for it.

Depth comes only from a layered soft shadow — three stacked passes rather than a blur filter, because some SVG rasterisers scale a blur wrongly and the 4x PNG comes out as a smear. Everything else is one solid colour.

Inside that style this is the Paper reading of it: a light interface on a warm paper palette with rust red accents, built around a single bordered frame, fully rounded pill buttons at 140x44, banded bars divided into 10 segments, and outlined icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means embedding its licence, and a baked-in "E" is wrong in every remapped control scheme and every language; the shapes are here and your engine draws the glyph on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Paper family, which means this kit and the Paper panel kit line up without either being resized. A good fit for minimal and mobile interfaces.

Download

Direct link · no sign-up · no wait page
Download ZIP130 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP130 kBGet →
Keyboard keycap, single letter, editable SVGSVG865 BGet →

How to use it

  1. Draw the key label with your own font centred on the cap face, which sits slightly above centre — the offset is what makes the cap look pressable.
  2. Swap the pressed keycap in on key-down for a one-frame press effect rather than scaling the sprite, which breaks the outline weight.
  3. Keep gamepad and keyboard prompts at the same optical height in a line of text; the 44px pad button and 40px keycap are sized to match already.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Paper Input Prompts" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/paper-input-prompts