UI Packs
Basalt Shop UI
12 low-poly shop and economy widgets for dark interfaces — ash grey with magma orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Basalt Shop UI is a set of 12 shop and economy widgets drawn in the low-poly style, where the silhouette is an angular polygon and the face is split into flat triangles. It contains four purchase row states, an active and an idle category tab, a wallet strip, a quantity stepper, a purchase confirm strip and three countable stock indicators.
A shop screen has one job an inventory screen never has: it must tell the player what they cannot afford before they press the button. Most free sets solve that by turning the price red, which fails for the players who cannot read that red and fails again on a greyscale screenshot. It also collides with the health colour every other part of the interface already uses.
Four triangles meet off-centre and each carries its own flat tone, which is exactly how a faceted mesh shades. There are no curves anywhere in the kit and no gradient on any facet.
Inside that style this is the Basalt reading of it: a dark interface on a ash grey palette with magma orange accents, built around a single bordered frame, square-cornered buttons at 120x44, banded bars divided into 7 segments, and solid icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
The four row states are told apart by structure rather than by colour. An affordable row carries a solid strip down its left edge, an unaffordable one carries a dashed strip and a bar struck across its price field, and an owned one caps the price field shut and marks its top-right corner. That means the state survives a tint, a colourblind filter and a screenshot with the saturation pulled out. The stock indicator is countable for the same reason: five dots, one dot and none read as full, low and sold out without a single word or hue.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Basalt family, which means this kit and the Basalt panel kit line up without either being resized. A good fit for low-poly games.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Nine-slice the rows on their straight left and right regions; the price field on the right is a fixed width so a long item name never pushes it out of alignment.
- Use the dashed strip and the struck price for unaffordable rather than a red tint. Both are pattern rather than hue, so they hold up in greyscale.
- Stack the stock dots in the same slot every row uses, and drive them by count rather than by colour.
- The confirm strip and the quantity stepper share a height, so a shop can put them on the same line without either being resized.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Basalt Shop UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/basalt-shop-ui


