UI Packs

Redline Progression Kit

11 cyberpunk progression and reward components for dark interfaces — blood black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • skill tree
  • stars
  • cooldown
  • level
  • cyberpunk
  • cyberpunk
  • cyberpunk
  • alert
  • hud
  • red
Sheet showing 11 cyberpunk progression and reward components from the Redline family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1123 previewtransparency shown as checkerboard

About this pack

Redline Progression Kit is a set of 11 progression and reward components drawn in the cyberpunk style, where every frame has its own asymmetric outline — a notch on one corner, a rail down one edge. It contains four skill tree node states, empty, half and full rating stars, a level badge, an experience ring and an ability cooldown ring.

Progression screens are where state matters most and where colour is least reliable: a skill tree is already covered in ability art in every hue, so a node whose state is only a border colour is unreadable the moment it has an icon in it.

The silhouette is composed rather than scaled: each of the four corners and four edges takes its own treatment, so no two frames in the set share an outline. The neon glow is a stack of strokes at falling opacity, not a blur filter — a filter is applied differently by some SVG rasterisers and turns the halo into a smear at 4x.

Inside that style this is the Redline reading of it: a dark interface on a blood black palette with warning amber accents, built around a single bordered frame, chamfered buttons at 140x36, hollow-cored bars divided into 10 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The locked node is hatched, the maxed node carries four corner ticks, and the available node is simply the plain face — three states told by texture and count rather than by hue. The two rings share one geometry and differ only in fill direction and colour, so they line up when stacked.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Redline family, which means this kit and the Redline panel kit line up without either being resized. A good fit for cyberpunk, sci-fi and near-future interfaces.

Download

Direct link · no sign-up · no wait page
Download ZIP90 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP90 kBGet →
Skill tree node, locked, cyberpunk, editable SVGSVG3.4 kBGet →

How to use it

  1. Draw the ability icon inside the skill node, not over it; the node art leaves the centre clear for exactly that.
  2. Animate the cooldown ring by redrawing the arc rather than by rotating the sprite — the supplied frame is a static example at 68%.
  3. Stack three stars at the same size for a rating row; the half star exists so a 2.5 average does not have to round.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Redline Progression Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/redline-progression-kit