UI Packs

Amberterm Backdrops

7 terminal background and overlay pieces for dark interfaces — warm black with CRT amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • background
  • backdrop
  • tileable
  • menu screen
  • terminal
  • terminal
  • terminal
  • amber
  • crt
  • retro
Sheet showing 7 terminal background and overlay pieces from the Amberterm family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1341 previewtransparency shown as checkerboard

About this pack

Amberterm Backdrops is a set of 7 background and overlay pieces drawn in the terminal style, where one hue at six levels and nothing else — a phosphor tube has no second colour. It contains a full-screen menu backdrop, a seamless pattern tile, a modal dimming overlay, a title banner, a section divider and a loading bar track and fill.

This is the piece most free UI kits leave out entirely. A kit that gives you panels and buttons but nothing to put them on stops being useful at the first screen you build, and the backdrop is the one thing you cannot fake with a flat colour without the whole menu looking unfinished.

The whole set is built from a single hue, including the trace and the marks, because a phosphor or amber CRT physically cannot show a second one. The halo is a stack of strokes at falling opacity, which is what the bloom on a real tube looks like and what a blur filter gets wrong at 4x.

Inside that style this is the Amberterm reading of it: a dark interface on a warm black palette with CRT amber accents, built around a single bordered frame, chamfered buttons at 128x46, hollow-cored bars divided into 7 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The backdrop is where an art style has the most room to show itself, so it is drawn differently in each: dithered bands, a triangulated mosaic, hatched paper, an isometric grid, a hard-edged horizon. It ships at 640x360 and exports to 2560x1440 at 4x, which covers 1080p with the aspect held, so it stretches to any resolution with a single cover fit. The pattern tile closes every motif inside its own bounds, so tiling shows no seam.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Amberterm family, which means this kit and the Amberterm panel kit line up without either being resized. A good fit for terminals, consoles and retro-computing interfaces.

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Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP31 kBGet →
Full-screen menu backdrop, terminal, editable SVGSVG467 BGet →

How to use it

  1. Use the backdrop with a cover fit rather than stretch — the 16:9 aspect is deliberate and distorting it is visible immediately on a gradient.
  2. Tile the pattern behind lists and inventory grids at 1x for a fine texture or 2x for a coarse one; it is seamless in both directions.
  3. Draw the scrim between the game and a modal at full screen. It is the style palette rather than flat black, so it does not grey out a coloured game.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Amberterm Backdrops" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/amberterm-backdrops