Tilesets
Inkwell Tileset
58 cel-shaded tiles for light interfaces — flat poster with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Inkwell Tileset is a set of 58 tiles drawn in the cel-shaded style, where a thick ink outline wraps two flat tones split by a hard diagonal terminator. It contains a 47-mask autotile set, ground and wall variations, edge and corner pieces, grid-aligned props and an assembled sheet.
A tileset is only a tileset if the tiles actually connect. Most free sets are a folder of squares that look related and line up almost everywhere, and the almost is what costs an afternoon: one edge mask is off by a pixel and the seam shows on every wall in the level.
The shadow is a single hard-edged shape with no falloff — the defining property of cel shading, and the thing a gradient can never imitate. The outline uses the darkest tone in the palette rather than the border tone, or it reads as a thick grey frame instead of ink.
Inside that style this is the Inkwell reading of it: a light interface on a flat poster palette with signal red accents, built around a single bordered frame, square-cornered buttons at 152x52, banded bars divided into 5 segments, and solid icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
The autotile masks are generated from the same edge geometry rather than drawn one at a time, so a tile and its neighbour share the exact border by construction rather than by care. Ground variations are drawn to be interchangeable at any position, which is what stops a large floor reading as a repeating pattern.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Inkwell family, which means this kit and the Inkwell panel kit line up without either being resized. A good fit for cel-shaded and toon-rendered games.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Import the sheet with the tile size the specs box names and no padding or extrusion; the tiles are drawn to the grid edge on purpose so adjacent tiles meet exactly.
- Map the autotile masks by their bitmask number — the file names are the mask value, so a standard blob autotile setup wires up without a lookup table.
- Scale by whole numbers only. A tileset at 1.5x lands tile edges on half pixels and produces a seam that is not in the art.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Inkwell Tileset" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/tilesets/inkwell-tileset


