UI Packs

Reliquary Input Prompts

16 stylised input prompt sprites for dark interfaces — deep indigo with pale silver accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • input prompts
  • keycap
  • gamepad
  • controller
  • stylised
  • stylised
  • fantasy
  • stylised
  • temple
  • dark ui
Sheet showing 16 stylised input prompt sprites from the Reliquary family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×883 previewtransparency shown as checkerboard

About this pack

Reliquary Input Prompts is a set of 16 input prompt sprites drawn in the stylised style, where the frame is carved, with finials pushing out past the corners and a gem set into each one. It contains square, wide and pressed keycaps, four arrow keys, four gamepad face buttons, a shoulder button and a trigger and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at matching sizes, in the same sentence — and almost nobody ships that art, so it gets drawn by hand at the end of a project when there is no time for it.

The ornament is part of the silhouette rather than drawn on top of it, so the frame is recognisable at thumbnail size. The face carries a three-stop vertical gradient — the closest a flat kit gets to a painted bevel.

Inside that style this is the Reliquary reading of it: a dark interface on a deep indigo palette with pale silver accents, built around a header band across the top of the frame, chamfered buttons at 128x56, hollow-cored bars divided into 12 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means embedding its licence, and a baked-in "E" is wrong in every remapped control scheme and every language; the shapes are here and your engine draws the glyph on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Reliquary family, which means this kit and the Reliquary panel kit line up without either being resized. A good fit for fantasy and RPG interfaces.

Download

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Download ZIP103 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP103 kBGet →
Keyboard keycap, single letter, editable SVGSVG1.1 kBGet →

How to use it

  1. Draw the key label with your own font centred on the cap face, which sits slightly above centre — the offset is what makes the cap look pressable.
  2. Swap the pressed keycap in on key-down for a one-frame press effect rather than scaling the sprite, which breaks the outline weight.
  3. Keep gamepad and keyboard prompts at the same optical height in a line of text; the 44px pad button and 40px keycap are sized to match already.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Reliquary Input Prompts" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/reliquary-input-prompts