UI Packs

Hyperlane Backdrops

7 arcade background and overlay pieces for dark interfaces — deep violet with sunset orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • background
  • backdrop
  • tileable
  • menu screen
  • arcade
  • arcade
  • arcade
  • racing
  • gradient
  • hud
Sheet showing 7 arcade background and overlay pieces from the Hyperlane family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1341 previewtransparency shown as checkerboard

About this pack

Hyperlane Backdrops is a set of 7 background and overlay pieces drawn in the arcade style, where the colour is the body rather than the border — saturated slabs with pointed ends. It contains a full-screen menu backdrop, a seamless pattern tile, a modal dimming overlay, a title banner, a section divider and a loading bar track and fill.

This is the piece most free UI kits leave out entirely. A kit that gives you panels and buttons but nothing to put them on stops being useful at the first screen you build, and the backdrop is the one thing you cannot fake with a flat colour without the whole menu looking unfinished.

Each slab is filled with a two-stop gradient running along its long axis, and the marks are drawn dark on top of the colour rather than bright on top of black. The pointed ends are part of the silhouette, so they survive being scaled instead of being an outline effect.

Inside that style this is the Hyperlane reading of it: a dark interface on a deep violet palette with sunset orange accents, built around two concentric frames, fully rounded pill buttons at 192x48, glossy bars divided into 6 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The backdrop is where an art style has the most room to show itself, so it is drawn differently in each: dithered bands, a triangulated mosaic, hatched paper, an isometric grid, a hard-edged horizon. It ships at 640x360 and exports to 2560x1440 at 4x, which covers 1080p with the aspect held, so it stretches to any resolution with a single cover fit. The pattern tile closes every motif inside its own bounds, so tiling shows no seam.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Hyperlane family, which means this kit and the Hyperlane panel kit line up without either being resized. A good fit for racing, arcade and score-driven interfaces.

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Download ZIP32 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP32 kBGet →
Full-screen menu backdrop, arcade, editable SVGSVG467 BGet →

How to use it

  1. Use the backdrop with a cover fit rather than stretch — the 16:9 aspect is deliberate and distorting it is visible immediately on a gradient.
  2. Tile the pattern behind lists and inventory grids at 1x for a fine texture or 2x for a coarse one; it is seamless in both directions.
  3. Draw the scrim between the game and a modal at full screen. It is the style palette rather than flat black, so it does not grey out a coloured game.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Hyperlane Backdrops" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/hyperlane-backdrops