UI Packs

Charcoal UI Controls — checkbox, toggle and slider

Eight chalk on slate interface controls: checkbox, radio, toggle and slider, each with on and off states drawn as different shapes. SVG plus transparent PNG.

  • ui
  • svg
  • transparent png
  • checkbox
  • toggle
  • slider
  • settings
  • controls
  • hand drawn
  • dark ui
  • horror
  • mystery
Game settings controls on a checkerboard background — an empty and a ticked checkbox, an unselected and a selected radio button, a toggle switch shown off and on, and a slider track with its knob
1600×757 previewtransparency shown as checkerboard

About this pack

Controls at 28px, the largest in the catalogue. A wobbling outline needs room before the wobble reads as a hand rather than as a rendering fault, and at 20px it just looks like the renderer is broken.

The set covers the four controls a settings screen actually needs: a checkbox, a radio button, a toggle switch and a slider with a separate knob. Each stateful control ships both states as its own file, at a 28×28 base — the toggle is 56×28 and the slider track is 224 px wide so it can be nine-sliced to any length.

On and off are drawn as different shapes, not different colours. An unchecked box is an empty recess; a checked one is a filled surface with a tick cut into it. That matters because a settings screen is exactly where a player is most likely to be running a colourblind mode, a greyscale shader, or a heavily tinted post-process — and a state you can only read by hue disappears under all three.

The slider ships as a track and a knob rather than a single sprite. Animating a one-piece slider means redrawing it per value; with two pieces you stretch the fill and move the knob, which is what every UI toolkit already expects. The knob carries a centre notch so its rotation and position stay readable at small sizes.

Everything is included as editable SVG and as flat transparent PNG at 1x, 2x and 4x, drawn from the same six smoke grey tones as the rest of the Charcoal family.

Download

Direct link · no sign-up · no wait page
Download ZIP63 kB

Complete set — 8 SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — 8 SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP63 kBGet →
Toggle switch (on state), editable SVGSVG469 BGet →
Slider track, editable SVGSVG1.3 kBGet →

How to use it

  1. Swap the whole texture between the on and off files rather than tinting one sprite; the two states differ in shape, so a tint alone will not reproduce them.
  2. The slider track is nine-sliceable with a 9 px cap on each end — stretch the middle and the rounded ends stay intact at any width.
  3. In Unity, wire the two files to the Toggle component's Background and Checkmark graphics, or swap the sprite in an onValueChanged handler for a single-image setup.
  4. Keep the knob centred on the fill edge: its width is 24 px, so offset it by half that from the fill's right edge to make the handle sit on the value rather than after it.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Charcoal UI Controls — checkbox, toggle and slider" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/charcoal-ui-controls