UI Packs

Oak Menu Icons — 32px solid set

Six single-colour solid warm oak menu icons on a 32×32 grid: health, currency, defence, loot, map and settings. Sheet plus individual files.

  • ui
  • svg
  • transparent png
  • icons
  • 32px
  • menu
  • solid
  • fantasy
  • rpg
  • wood
Six solid game menu icons on warm oak tiles, shown large, laid out on a sheet grid, and again at actual 32 pixel size
1600×677 previewtransparency shown as checkerboard

About this pack

Solid icons on a 32px grid. An outlined icon next to a carved frame reads as a different hand: the frame is heavy, ornamented and filled, and a thin stroke beside it looks borrowed from another kit. Filled shapes also hold the gold-on-brown contrast, which a hairline at this size does not.

All six icons sit on a strict 32×32 grid with a uniform 2.5 px stroke weight, and they share the same optical weight, so a row of them looks like one set rather than six drawings that happen to be the same size. The set covers health, currency, defence, loot, map and settings.

Everything is single-colour. There is one value in each file, which means recolouring the whole set is a find-and-replace, or a tint on the material if you are using the PNGs. Nothing is baked in — no shadows, no gradients, no bevels — because an icon that carries its own lighting stops matching your interface the moment your interface changes.

The set ships three ways. Individual SVGs are the ones to use if your engine rasterises vectors or you plan to edit them. The 192×32 sheet lays all six out on the same grid for engines that prefer one texture and a rectangle offset — cell N starts at x = N × 32. The PNG exports cover 1x, 2x and 4x with clean transparent edges.

Download

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Download ZIP40 kB

Complete set — individual SVGs, sheet, PNG exports at 1x/2x/4x

Files included in this pack
FileFormatSizeDownload
Complete set — individual SVGs, sheet, PNG exports at 1x/2x/4xZIP40 kBGet →
Icon sheet, editable SVGSVG1.7 kBGet →

How to use it

  1. From the sheet, icon N occupies the rectangle x = N × 32, y = 0, width 32, height 32 — in that order: health, currency, defence, loot, map, settings.
  2. Keep the icons on whole pixels at 1x, 2x or 4x; rendering a 2.5 px stroke at a fractional scale is what turns a crisp icon into a grey smudge.
  3. To recolour, change the single fill or stroke value in the SVG, or apply a colour tint to the PNG in your UI material — every shape in a file uses one value.
  4. For touch targets, keep the 32 px icon and grow the button behind it rather than scaling the icon; the stroke weight is tuned to this size.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Oak Menu Icons — 32px solid set" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/oak-menu-icons-32