UI Packs

Charcoal Backdrops

7 hand-drawn background and overlay pieces for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • background
  • backdrop
  • tileable
  • menu screen
  • handdrawn
  • hand-drawn
  • hand drawn
  • dark ui
  • horror
  • mystery
Sheet showing 7 hand-drawn background and overlay pieces from the Charcoal family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1341 previewtransparency shown as checkerboard

About this pack

Charcoal Backdrops is a set of 7 background and overlay pieces drawn in the hand-drawn style, where every edge is sampled and nudged, so no line is truly straight. It contains a full-screen menu backdrop, a seamless pattern tile, a modal dimming overlay, a title banner, a section divider and a loading bar track and fill.

This is the piece most free UI kits leave out entirely. A kit that gives you panels and buttons but nothing to put them on stops being useful at the first screen you build, and the backdrop is the one thing you cannot fake with a flat colour without the whole menu looking unfinished.

The wobble is deterministic rather than random: the same box wobbles the same way every build, which is what lets it live in version control. Shading is cross-hatching, because a gradient under a drawn line reads as a filter rather than as a hand.

Inside that style this is the Charcoal reading of it: a dark interface on a smoke grey palette with ember orange accents, built around a single bordered frame, tab-shaped buttons at 160x52, hollow-cored bars divided into 7 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The backdrop is where an art style has the most room to show itself, so it is drawn differently in each: dithered bands, a triangulated mosaic, hatched paper, an isometric grid, a hard-edged horizon. It ships at 640x360 and exports to 2560x1440 at 4x, which covers 1080p with the aspect held, so it stretches to any resolution with a single cover fit. The pattern tile closes every motif inside its own bounds, so tiling shows no seam.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Charcoal family, which means this kit and the Charcoal panel kit line up without either being resized. A good fit for notebook and storybook games.

Download

Direct link · no sign-up · no wait page
Download ZIP391 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP391 kBGet →
Full-screen menu backdrop, hand-drawn, editable SVGSVG578 BGet →

How to use it

  1. Use the backdrop with a cover fit rather than stretch — the 16:9 aspect is deliberate and distorting it is visible immediately on a gradient.
  2. Tile the pattern behind lists and inventory grids at 1x for a fine texture or 2x for a coarse one; it is seamless in both directions.
  3. Draw the scrim between the game and a modal at full screen. It is the style palette rather than flat black, so it does not grey out a coloured game.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Charcoal Backdrops" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/charcoal-backdrops