UI Packs

Charcoal Card Frames

11 hand-drawn card, currency and notification components for dark interfaces — smoke grey with ember orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • cards
  • rarity
  • currency
  • shop
  • handdrawn
  • hand-drawn
  • hand drawn
  • dark ui
  • horror
  • mystery
Sheet showing 11 hand-drawn card, currency and notification components from the Charcoal family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×728 previewtransparency shown as checkerboard

About this pack

Charcoal Card Frames is a set of 11 card, currency and notification components drawn in the hand-drawn style, where every edge is sampled and nudged, so no line is truly straight. It contains four rarity card frames, three currency counters, a notification badge and three toast banners.

Rarity is almost always encoded as a border colour, which fails twice: it disappears in greyscale, and it competes with the item art, which is itself coloured. This set encodes rarity as structure instead.

The wobble is deterministic rather than random: the same box wobbles the same way every build, which is what lets it live in version control. Shading is cross-hatching, because a gradient under a drawn line reads as a filter rather than as a hand.

Inside that style this is the Charcoal reading of it: a dark interface on a smoke grey palette with ember orange accents, built around a single bordered frame, tab-shaped buttons at 160x52, hollow-cored bars divided into 7 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

Each tier adds a countable feature — common has none, rare adds two corner brackets, epic adds an inner rule and four brackets, legendary adds a crown band. You can tell them apart at thumbnail size, in a screenshot, and with the colour removed. The toast banners keep colour to a 6px edge stripe so the message text sits at the same contrast in all three tones.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Charcoal family, which means this kit and the Charcoal panel kit line up without either being resized. A good fit for notebook and storybook games.

Download

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Download ZIP480 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP480 kBGet →
Item card frame, common tier, hand-drawn, editable SVGSVG3.3 kBGet →

How to use it

  1. Nine-slice the card frames on their flat edges only; the corner brackets and the crown band must stay in the fixed corners or the rarity signal stretches.
  2. Put the item icon in the recessed art area and the name on the two label bars below it — the frame is sized for a 1:1 icon.
  3. Use the badge as an overlay anchored to the top-right of an inventory or menu button, and draw the count with your own font.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Charcoal Card Frames" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/charcoal-card-frames