UI Packs

Recon Tutorial UI

12 field kit tutorial and onboarding markers for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • tutorial
  • onboarding
  • callout
  • tooltip
  • highlight
  • military
  • field kit
  • military
  • optics
  • recon
  • hud
Sheet showing 12 field kit tutorial and onboarding markers from the Recon family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×1651 previewtransparency shown as checkerboard

About this pack

Recon Tutorial UI is a set of 12 tutorial and onboarding markers drawn in the field kit style, where stencilled panels with squared corners, a bone trace and exactly one signal colour. It contains four directional callout balloons, a solid and a dashed highlight ring, a corner-bracket highlight box, two step indicator states, a tap mark, a drag gesture trail and a skip strip.

Every other kit in this catalogue covers part of the screen. This one points at it, and that inverts the rules: a highlight that fills its middle hides the thing it is highlighting, and a callout that can only point one direction is useless on three of the four screen edges.

No glow and no gradient anywhere: a painted crate does not glow, and the restraint is the whole look. The silhouettes stay close to the rectangle and earn their difference from stepped shoulders and edge rails rather than from cuts, which is how stencilled field markings actually behave.

Inside that style this is the Recon reading of it: a dark interface on a gunmetal palette with flare orange accents, built around a single bordered frame, chamfered buttons at 116x32, hollow-cored bars divided into 20 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The callout ships with the tail on each of the four sides as separate sprites rather than one balloon to rotate, because rotating it throws the shading to the wrong side and a tutorial balloon is used at all four screen edges in the same session. The highlight ring and box are hollow, stroke only and no fill, so whatever is underneath stays fully visible, which is the entire point. The step dots are countable so a player can see how much of the tutorial is left, which is the one thing that keeps them pressing next.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Recon family, which means this kit and the Recon panel kit line up without either being resized. A good fit for tactical, survival and military interfaces.

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Download ZIP119 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP119 kB Get →
Tutorial callout, tail up, editable SVGSVG1.4 kB Get →

How to use it

  1. Pick the callout by which edge it sits against rather than rotating one sprite; the tail files are drawn so their shading stays consistent across all four.
  2. Place the highlight ring or box over your target with nothing drawn inside it. A scrim belongs behind the highlight, not within it.
  3. Use the dashed ring for something the player should press and the solid ring for something they should look at, and keep that distinction for the whole tutorial.
  4. Drive the step dots from your real step count. A tutorial with a hidden length is the one players skip.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Recon Tutorial UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/recon-tutorial-ui