UI Packs

Blocks Menu Icons — 24px solid set

Six single-colour solid chunky voxel menu icons on a 24×24 grid: play, pause, settings, inventory, map and sound. Sheet plus individual files.

  • ui
  • svg
  • transparent png
  • icons
  • 24px
  • menu
  • solid
  • voxel
  • blocky
  • isometric
  • cube
Six solid game menu icons on chunky voxel tiles, shown large, laid out on a sheet grid, and again at actual 24 pixel size
1600×656 previewtransparency shown as checkerboard

About this pack

Solid 24px icons with a 3px stem, thick enough to survive next to extruded panels. Stroke icons look like wire next to a block; these are cut out of the same material.

All six icons sit on a strict 24×24 grid with a uniform 3 px stroke weight, and they share the same optical weight, so a row of them looks like one set rather than six drawings that happen to be the same size. The set covers play, pause, settings, inventory, map and sound.

Everything is single-colour. There is one value in each file, which means recolouring the whole set is a find-and-replace, or a tint on the material if you are using the PNGs. Nothing is baked in — no shadows, no gradients, no bevels — because an icon that carries its own lighting stops matching your interface the moment your interface changes.

The set ships three ways. Individual SVGs are the ones to use if your engine rasterises vectors or you plan to edit them. The 144×24 sheet lays all six out on the same grid for engines that prefer one texture and a rectangle offset — cell N starts at x = N × 24. The PNG exports cover 1x, 2x and 4x with clean transparent edges.

Download

Direct link · no sign-up · no wait page
Download ZIP24 kB

Complete set — individual SVGs, sheet, PNG exports at 1x/2x/4x

Files included in this pack
FileFormatSizeDownload
Complete set — individual SVGs, sheet, PNG exports at 1x/2x/4xZIP24 kBGet →
Icon sheet, editable SVGSVG1.5 kBGet →

How to use it

  1. From the sheet, icon N occupies the rectangle x = N × 24, y = 0, width 24, height 24 — in that order: play, pause, settings, inventory, map, sound.
  2. Keep the icons on whole pixels at 1x, 2x or 4x; rendering a 3 px stroke at a fractional scale is what turns a crisp icon into a grey smudge.
  3. To recolour, change the single fill or stroke value in the SVG, or apply a colour tint to the PNG in your UI material — every shape in a file uses one value.
  4. For touch targets, keep the 24 px icon and grow the button behind it rather than scaling the icon; the stroke weight is tuned to this size.

License

Creative Commons Zero 1.0 — Public domain. No credit required. Full terms · What this means in practice