UI Packs

Recon Input Prompts

16 field kit input prompt sprites for dark interfaces — gunmetal with flare orange accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • input prompts
  • keycap
  • gamepad
  • controller
  • military
  • field kit
  • military
  • optics
  • recon
  • hud
Sheet showing 16 field kit input prompt sprites from the Recon family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×883 previewtransparency shown as checkerboard

About this pack

Recon Input Prompts is a set of 16 input prompt sprites drawn in the field kit style, where stencilled panels with squared corners, a bone trace and exactly one signal colour. It contains square, wide and pressed keycaps, four arrow keys, four gamepad face buttons, a shoulder button and a trigger and three mouse button prompts.

A game that supports both a keyboard and a gamepad has to show both, at matching sizes, in the same sentence — and almost nobody ships that art, so it gets drawn by hand at the end of a project when there is no time for it.

No glow and no gradient anywhere: a painted crate does not glow, and the restraint is the whole look. The silhouettes stay close to the rectangle and earn their difference from stepped shoulders and edge rails rather than from cuts, which is how stencilled field markings actually behave.

Inside that style this is the Recon reading of it: a dark interface on a gunmetal palette with flare orange accents, built around a single bordered frame, chamfered buttons at 116x32, hollow-cored bars divided into 20 segments, and two-tone icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

No letters are drawn anywhere in this set. Embedding a typeface means embedding its licence, and a baked-in "E" is wrong in every remapped control scheme and every language; the shapes are here and your engine draws the glyph on top with the font it already has.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Recon family, which means this kit and the Recon panel kit line up without either being resized. A good fit for tactical, survival and military interfaces.

Download

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Download ZIP101 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP101 kBGet →
Keyboard keycap, single letter, editable SVGSVG1.5 kBGet →

How to use it

  1. Draw the key label with your own font centred on the cap face, which sits slightly above centre — the offset is what makes the cap look pressable.
  2. Swap the pressed keycap in on key-down for a one-frame press effect rather than scaling the sprite, which breaks the outline weight.
  3. Keep gamepad and keyboard prompts at the same optical height in a line of text; the 44px pad button and 40px keycap are sized to match already.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Recon Input Prompts" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/recon-input-prompts