UI Packs

Bunker Dialogue Kit

7 field kit dialogue components for dark interfaces — field olive with signal red accents. SVG plus transparent PNG at 1x, 2x and 4x.

  • ui
  • svg
  • transparent png
  • dialogue
  • speech box
  • tooltip
  • visual novel
  • military
  • field kit
  • military
  • tactical
  • stencil
  • hud
Sheet showing 7 field kit dialogue components from the Bunker family, arranged on a transparency checkerboard with their pixel sizes printed underneath
1600×528 previewtransparency shown as checkerboard

About this pack

Bunker Dialogue Kit is a set of 7 dialogue components drawn in the field kit style, where stencilled panels with squared corners, a bone trace and exactly one signal colour. It contains a speech box with a tail, a speaker name plate, dim and bright continue indicators, idle and selected choice rows and a tooltip panel.

A dialogue box is the single most-read surface in a story game, and it is not the same thing as a window panel: it needs a tail that points at whoever is talking, a name plate that sits on top of it without covering the first line, and a continue indicator with two frames so the engine can blink it.

No glow and no gradient anywhere: a painted crate does not glow, and the restraint is the whole look. The silhouettes stay close to the rectangle and earn their difference from stepped shoulders and edge rails rather than from cuts, which is how stencilled field markings actually behave.

Inside that style this is the Bunker reading of it: a dark interface on a field olive palette with signal red accents, built around a single bordered frame, chamfered buttons at 152x42, hollow-cored bars divided into 12 segments, and two-tone icons on a 24px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.

The selected choice row is marked by an indent and a pointer rather than by a colour change, so the state survives a colourblind mode and a greyscale shader. That matters more here than anywhere else: choosing the wrong dialogue option is a mistake a player cannot undo.

Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Bunker family, which means this kit and the Bunker panel kit line up without either being resized. A good fit for tactical, survival and military interfaces.

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Download ZIP28 kB

Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme

Files included in this pack
FileFormatSizeDownload
Complete set — SVG sources, PNG exports at 1x/2x/4x, licence and readmeZIP28 kBGet →
Dialogue box with speech tail, field kit, editable SVGSVG1.5 kBGet →

How to use it

  1. Nine-slice the dialogue box on its flat regions and leave the tail in the fixed corner, or it stretches into a wedge when the box grows.
  2. Blink the continue indicator by alternating the dim and bright frames at about 2 Hz — the two frames exist so you do not have to tint one at runtime.
  3. Anchor the name plate to the top-left of the dialogue box with a negative offset of about half its height so it overlaps the frame.

License

Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice

Copy-paste credit line
"Bunker Dialogue Kit" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/bunker-dialogue-kit