UI Packs
Dusk Party UI
13 pixel art party and roster widgets for dark interfaces — night-violet with amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Dusk Party UI is a set of 13 party and roster widgets drawn in the pixel art style, where every corner is a staircase of whole pixels and nothing is anti-aliased. It contains six party member card states, an empty, an occupied and a locked roster slot, a three-rank formation grid, a turn order strip, a party invite row and a roster swap arrow pair.
A HUD draws one character. A party screen draws four at once, and that is a different problem: with four cards side by side, whose turn it is, who is leading and who is down all have to be readable in the same glance, while the colour that would normally carry that is already spoken for by the characters themselves.
The outline steps in 4px units and shading is a Bayer dither rather than a gradient, so the set survives being scaled by an integer factor — which is the only way pixel art can be scaled without turning to mush.
Inside that style this is the Dusk reading of it: a dark interface on a night-violet palette with amber accents, built around a header band across the top of the frame, square-cornered buttons at 96x32, tick-marked bars divided into 6 segments, and solid icons on a 16px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
Every party state is a mark in a different place on the card, so two states can be true at once without either being lost: leader is a corner wedge at top left, active turn is a bar down the left edge, ready is a wedge at bottom right, targeted is a bracket around the whole card and downed is a hatch across it. None of them touches the portrait well, because the portrait belongs to your art rather than to the kit. The formation grid marks its front rank with the accent so a placement screen reads without a caption.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Dusk family, which means this kit and the Dusk panel kit line up without either being resized. A good fit for pixel-art games.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Reserve the portrait well for your own character art; every state mark is drawn outside it so nothing overlaps a face.
- Combine state marks rather than choosing between them. A leader who is also downed should carry both, and they are drawn not to collide.
- Drive the turn order strip by index rather than by colour; the active pip is drawn larger, which is what makes it countable at a distance.
- The member card and the roster slot share a height with the panel kit in this family, so a party screen assembles from both without resizing either.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Dusk Party UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/dusk-party-ui


