UI Packs
Carbon Party UI
13 realistic party and roster widgets for dark interfaces — near black with warning amber accents. SVG plus transparent PNG at 1x, 2x and 4x.

About this pack
Carbon Party UI is a set of 13 party and roster widgets drawn in the realistic style, where a five-stop specular gradient runs down a brushed metal face with rivets at the corners. It contains six party member card states, an empty, an occupied and a locked roster slot, a three-rank formation grid, a turn order strip, a party invite row and a roster swap arrow pair.
A HUD draws one character. A party screen draws four at once, and that is a different problem: with four cards side by side, whose turn it is, who is leading and who is down all have to be readable in the same glance, while the colour that would normally carry that is already spoken for by the characters themselves.
The brush texture is a 3px line pattern rather than real noise: noise triples the PNG weight for a texture nobody can see at 1x. The shadow is layered rather than blurred so it holds up at 4x.
Inside that style this is the Carbon reading of it: a dark interface on a near black palette with warning amber accents, built around four corner brackets in place of a closed border, chamfered buttons at 152x44, hollow-cored bars divided into 14 segments, and two-tone icons on a 32px grid. Those measurements are why two families can share an art style without being interchangeable: the style decides how an edge is drawn, the numbers decide what the interface is for.
Every party state is a mark in a different place on the card, so two states can be true at once without either being lost: leader is a corner wedge at top left, active turn is a bar down the left edge, ready is a wedge at bottom right, targeted is a bracket around the whole card and downed is a hatch across it. None of them touches the portrait well, because the portrait belongs to your art rather than to the kit. The formation grid marks its front rank with the accent so a placement screen reads without a caption.
Every sprite ships as an editable SVG and as transparent PNG at 1x, 2x and 4x, so you can drop the PNGs straight into an engine or open the vector and change a colour. Built to the same measurements as the rest of the Carbon family, which means this kit and the Carbon panel kit line up without either being resized. A good fit for realistic and simulation interfaces.
Download
Direct link · no sign-up · no wait pageComplete set — SVG sources, PNG exports at 1x/2x/4x, licence and readme
How to use it
- Reserve the portrait well for your own character art; every state mark is drawn outside it so nothing overlaps a face.
- Combine state marks rather than choosing between them. A leader who is also downed should carry both, and they are drawn not to collide.
- Drive the turn order strip by index rather than by colour; the active pip is drawn larger, which is what makes it countable at a distance.
- The member card and the roster slot share a height with the panel kit in this family, so a party screen assembles from both without resizing either.
License
Creative Commons Attribution 4.0 — Free for commercial use. Credit required. Full terms · What this means in practice
"Carbon Party UI" by Oğuzhan Girgin, licensed under CC BY 4.0 — https://www.colorosse.com/assets/2d/ui/carbon-party-ui


